I'm pretty sure this has never been implemented in OpenSim.

In principle, most of it would be possible to implement in ScenePresence.PhysicsCollisionUpdate(), though one would need to extend OpenSim.Region.Physics.Manager.PhysicsActor.ContactPoint with the type of thing colliding. The Selected Object Collide field would probably be more difficult.

Unfortunately, this just isn't high on my list of priorities right now.

On 31/10/11 18:29, Ovi Chris Rouly wrote:
Dear Devs,

I just witnessed that a (rev. 1.23 ) SLViewer/Client logged into the
SLServer system will produce a "MeanCollisionAlert" (OpenSim
OpenMetaverse.dll ref. nr. 65672) onto an (rev. 0.9.1) libOMV client when
that libOMV client is logged into the SLServer system and when the libOMV
client is the *OFFENDED* collidee.

OpenSim (rev. 0.9.2) appears to not produce the same output packet and or
drive output results.

Can anyone confirm or reject the accuracy of this finding?  If it is
correct, might a Collision Alert feature that corresponds to the SLServer
technology be planned for OpenSim in the near future?  As always I am
grateful for your collective efforts.

Very respectfully,

Chris

Reference: http://lib.openmetaverse.org/wiki/MeanCollisionAlert
Reference: OpenMetaverse.AgentManager.MeanCollisionAlertHandler().


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