On Mon, Nov 7, 2011 at 5:36 PM, Kevin Cozens <[email protected]> wrote:
> First, add support for scalable vector graphics. This wouldn't solve the > "cartoon look" but would allow for things like signs and certain other > images to be scaled without loss of quality to any size required. Similar functionality is already present in OpenSim. See http://opensimulator.org/wiki/OSSL_TextureDrawing and http://opensimulator.org/wiki/OSSL_Implemented#Prim_Drawings Or do you mean the svg file format? > Second, add support for a (Renderman-like?) shading language system. Shaders > are used by rendering systems used in 3D modelling and/or animation programs > (such as Blender). Examples of shading language based rendering packages are > Yafray, Aqsis, Pixie, and 3Delight. This would not be an easy thing to > implement as there would need to be changes on the viewer end to support > editing of shader parameters. It would certainly open up a lot of > interesting possibilities for item textures and effects. Yes, it would take changes on the viewer end. But how would this affect OpenSim, as it would a viewer only feature? _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
