Hi, Yes, I will try to do that as soon it appears to be working fine. :) Thank you for usefull suggestions
Fernando Oliveira 2012/1/21 Melanie <[email protected]> > Hi, > > you should really submit a patch to core. There is little point in > keeping stuff that is generically useful in forks as too much > fragmentation only means that a user will be unable to find the > feature mix they want in any one fork. Better to keep things of > general interest in core so all distros have it. > > Melanie > > On 22/01/2012 02:27, Fernando Francisco de Oliveira wrote: > > Hi Melanie > > > > I liked your suggestion and I will try to do it on my fork of source > code :) > > > > Thanx for it > > > > Fernando Oliveira > > http://oliveira.eti.br > > > > > > > > 2012/1/21 Melanie <[email protected]> > > > >> It's simply that it is set in database tables that don't exist > >> before the first run. > >> > >> However, it wasn't thought through to the point of taking those > >> values from the configuration file, which is entirely possible to do. > >> > >> I would suggest a new section: > >> > >> [EstateDefaults] > >> EstateName = "Name" > >> EstateOwner = "Avatar Name" > >> > >> The title, EstateDefaults, would make it clear that changing this > >> owner will not change the owner of the estate once it's created, > >> since it's only a default. > >> > >> It was one of the issues with the "Master Avatar" that people > >> expected to change the aster avatar name in the config file and have > >> the parcel owner of the sim sized parcel (which they confused with > >> ownership of the sim) change as well. Master Avatar was a code, > >> logic and support nightmare. > >> > >> I would be in favor of the above being added as optional config options. > >> > >> Melanie > >> > >> On 22/01/2012 00:41, Fernando Francisco de Oliveira wrote: > >> > Hello, > >> > > >> > Do you know why the "Estate Owner" was intentionaly set via console ? > >> > > >> > Security issues or something like that ? > >> > > >> > Fernando Oliveira > >> > http://oliveira.eti.br > >> > > >> > > >> > > >> > > >> > > >> > 2012/1/21 Melanie <[email protected]> > >> > > >> >> The entire concept of "Master Avatar" has been removed from Opensim > >> >> in favor of the god level the viewer supports. There is an "Estate > >> >> Owner" and that is initially set via console, this is intentional. > >> >> Why do you have an issue with it? > >> >> > >> >> Your config file can give the names of avatars who have god mode > >> >> available to them, this is what replaces the "Master Avatar". > >> >> > >> >> Melanie > >> >> _______________________________________________ > >> >> Opensim-dev mailing list > >> >> [email protected] > >> >> https://lists.berlios.de/mailman/listinfo/opensim-dev > >> >> > >> > > >> > > >> > > >> > _______________________________________________ > >> > Opensim-dev mailing list > >> > [email protected] > >> > https://lists.berlios.de/mailman/listinfo/opensim-dev > >> _______________________________________________ > >> Opensim-dev mailing list > >> [email protected] > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > > > > > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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