On Mar 3, 2012, at 9:13 AM, Chris wrote: > How would this method handle assets (textures for instance) that are > referenced on two different objects (or perhaps referenced inside the > object's inventories) that are essentially the same but have different UUIDs?
If one separates the asset itself (i.e. the texture in your example) from the metadata about that asset (i.e. the UUIDs, etc.) then one can deduplicate the texture data while retaining the unique asset UUIDs. Have a read through the example psudeo code in http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service for a more detailed overview. -coyled _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
