On Mar 3, 2012, at 9:13 AM, Chris wrote:
> How would this method handle assets (textures for instance) that are 
> referenced on two different objects (or perhaps referenced inside the 
> object's inventories) that are essentially the same but have different UUIDs?

If one separates the asset itself (i.e. the texture in your example) from the 
metadata about that asset (i.e. the UUIDs, etc.) then one can deduplicate the 
texture data while retaining the unique asset UUIDs.

Have a read through the example psudeo code in 
http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service for 
a more detailed overview.

-coyled

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