If I understand you correctly, one way to accomplish this may be as
follows: render the scene off-screen and store it in a texture buffer, then
render that texture on the surface of a spherical object and display it.
I'm not familiar with LL viewer code but I would think most programs that
use OpenGL could be modified to do something like this.



On Sat, Jun 16, 2012 at 6:39 AM, Tom Willans <[email protected]>wrote:

> I am carrying out a research project into emotion within virtual worlds
> and am potentially using opensim as the platform. I will however be using a
> hemispheric screen within my quasi-experiment which requires projection
> through a fisheye lens (or similar). This requires that the image from the
> display is suitably distorted. Before I start on further work does any one
> know of a viewer adapted to do this.  I appreciate that you folks will be
> more focused upon opensim rather than viewer technology.  I am assuming an
> additional shader will need to be added at the end of the pipeline.
> The alternative technology uses the unity platform but I will require 2-3
> avatars meeting together and am more familar with OpenSim/SL.
>
> Apologies if this is a repost.
>
> Thanks
> Tom
>
>
> Tom Willans  BSc(Hons)  MBCS  CITP
> PhD Student
> Serious Games Institute, Coventry University
> United Kingdom
>
> Managing Director Bessacarr Publications Ltd
> Senior Research Representative:Engineering and Computing
> +44 (0)121 288 0281
> email: [email protected]
> skype: tom.willans
> Second Life and OSGrid: Tom Tiros
>
>
>
> Sent from my iPad
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to