If I understand you correctly, one way to accomplish this may be as follows: render the scene off-screen and store it in a texture buffer, then render that texture on the surface of a spherical object and display it. I'm not familiar with LL viewer code but I would think most programs that use OpenGL could be modified to do something like this.
On Sat, Jun 16, 2012 at 6:39 AM, Tom Willans <[email protected]>wrote: > I am carrying out a research project into emotion within virtual worlds > and am potentially using opensim as the platform. I will however be using a > hemispheric screen within my quasi-experiment which requires projection > through a fisheye lens (or similar). This requires that the image from the > display is suitably distorted. Before I start on further work does any one > know of a viewer adapted to do this. I appreciate that you folks will be > more focused upon opensim rather than viewer technology. I am assuming an > additional shader will need to be added at the end of the pipeline. > The alternative technology uses the unity platform but I will require 2-3 > avatars meeting together and am more familar with OpenSim/SL. > > Apologies if this is a repost. > > Thanks > Tom > > > Tom Willans BSc(Hons) MBCS CITP > PhD Student > Serious Games Institute, Coventry University > United Kingdom > > Managing Director Bessacarr Publications Ltd > Senior Research Representative:Engineering and Computing > +44 (0)121 288 0281 > email: [email protected] > skype: tom.willans > Second Life and OSGrid: Tom Tiros > > > > Sent from my iPad > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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