Hi Stanley,
  I'm one of the developers of the Distributed Scene Graph technology at Intel. 
We are still working on DSG and using it as a research vehicle while we 
determine the best way to make it available to the OpenSim community. If you 
have some time to spend on the code, then I would be interested in working with 
you on your application. At this time, it's not at the point of "plug and play".

For the benefit of others who might be interested, I'll share a bit of where we 
are at with DSG. There is a branch from master from about a year ago that has 
the initial release of the DSG code integrated into core. We have rewritten 
much of DSG since then based on early load testing and our experience with the 
code to where we have a version which is modular and can run with the latest 
master. Again, we use this internally for research purposes but we are almost 
to the point where we will conduct load and stability testing on a public grid. 
Stay tuned..

~Dan


From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Stanley Yip
Sent: Wednesday, June 27, 2012 6:59 PM
To: opensim-dev@lists.berlios.de
Subject: [Opensim-dev] OpenSim scalability, Intel DSG, Distributed Scence Graph

Hi everyone,

Has anyone had experience with Intel DSG, Distributed Scence Graph?

http://opensimulator.org/wiki/Distributed_Scene_Graph

In the project I'm working on we are hosting 800-1,000 delegates at a 
conference and we are looking into how the virtual worlds can be used/supported 
for with big numbers of concurrent avatars.

Thanks for any info here and feel free to direct email me.

Stanley Yip
Learning Media Developer Gameplay, PLANE
Digital Education Revolution
p: 02 9806 1165
m: 0412 663 662
e: stanley....@det.nsw.edu.au<mailto:stanley....@det.nsw.edu.au>
w: www.plane.edu.au<http://www.plane.edu.au/>
t: @planejourney
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