I wasn't fan of modifying an ll function either. However, after reading all the 
comments on this subject, I see it in another angle now.

Actually, returning a different answer for NPC is rather an adaptation of the 
function to the specific case of OpenSim, ensuring it behaves the same way in 
both environments. 

So, now I think it makes sense to adapt the function so it counts the same 
objects as SL function: avatars..

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Le 12 juil. 2012 à 02:01, Justin Clark-Casey a écrit :

> That's a neat solution, Argus.  Since the intention of OS_NPC_SENSE_AS_AGENT 
> was to provide compatibility rather than 'fool', I think returning both NPC 
> and AGENT flags would be perfectly acceptable.  Let's see if there are any 
> other comments, otherwise I think we can proceed along those lines.  I'm 
> still not that happy with extending llDetectedType() but leakage has already 
> occurred and I suspect its inevitable.
> 
> On another note, I'm not sure what 'plausibility' checks you're referring to.
> 
> On 11/07/12 13:04, Argus wrote:
>> I am fully aware of the open source factor and that in each open grid 
>> everything can be changed, which is why one always
>> needs backend function to make sure no fals information is passed on to the 
>> central service. One can however filter 99%
>> of the fals data in the local sim which helps the central service because it 
>> does not need to process every single
>> plausability checks. In a multi grid environment with closed grids we even 
>> have a lower chance of false data beeing
>> passed than in a open grid only environment.
>> 
>>  We have the same situations in opensim were the simulator often does some 
>> local plausability checks before it send
>> data to the gridservers. The gridservers again do a plausability check 
>> combined with other methods which are not
>> available on the local sim. Only if all steps are plausable the data gets 
>> processed further.
>> 
>> Anyway, I added a new patch for llDetectedType were NPCs always return NPC 
>> and useing OS_NPC_SENSE_AS_AGENT will returns
>> AGENT + NPC. I think that is an acceptable compromize... I also added an 
>> example script were the true NPC detection
>> always makes sense  ;)
>> 
>> 
>> Am 11.07.2012 02:01, schrieb Justin Clark-Casey:
>>> Argus, if your system relies on always reliably identifying unique avatars 
>>> then that is simply not possible in any
>>> OpenSimulator environment where simulators are controlled by third parties 
>>> or where hypergrid travel is allowed.
>>> 
>>> Even if OS_NPC_SENSE_AS_AGENT did not exist, then people would be able to 
>>> compile a version of the code that did have
>>> that functionality. This is not about ideology - it's about what is 
>>> physically possible!
>>> 
>>> Equally, it is perfectly possible to create duplicate HG details - anything 
>>> can be put in the agent data that comes
>>> from a foreign grid ([email protected] or whatever).  You cannot rely on 
>>> these to be unique either.
>>> 
>>> Without any central authority (like DNS, the secure certificate 
>>> infrastructure of something like Bitcoin block chains)
>>> it is simply not possible to uniquely identify avatars.
>>> 
>>> I don't see this as much different from the web where one has to get people 
>>> to create unique accounts with passwords
>>> in order to identify them later.  Such a thing has to be done in some 
>>> authority system outside of OpenSimulator itself.
>>> 
>>> If your point is that without OS_NPC_SENSE_AS_AGENT then the vast majority 
>>> of systems would always present NPCs as
>>> NPCs (rather than agents) then I would agree.  In fact, in practice most 
>>> people won't use OS_NPC_SENSE_AS_AGENT anyway
>>> as it's the option rather than the default.  But you cannot rely on 
>>> uniquely identifying avatars on any environment
>>> outside those that you directly control.
>>> 
>>> On a minor note, script functions that don't make any sense for NPCs should 
>>> behave as if the UUID they received did
>>> not relate to a valid entity for that function.
>>> 
>> 
>> 
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>> 
> 
> 
> -- 
> Justin Clark-Casey (justincc)
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