Looks interesting. I'd like to take a look but unfortunately I have various other things queued right now. However, I did leave a couple of notes on the mantis.

Perhaps you could explain to me why llSetKeyFramedMotion() is better than llMoveToTarget()? I know OpenSimulator works somewhat differently to the LL simulator (e.g. scripts do not run within time slices of the scene loop - which is what I'm guessing happens on LL) so things might be different on OpenSimulator.

On 27/09/12 19:25, SignpostMarv Martin wrote:
I started work on an implementation of llSetKeyframedMotion at work the other 
day, but ran into some issues.

Would be nice if other devs could take a look and try to get it working? 
http://opensimulator.org/mantis/view.php?id=6112

I've only tested it with ping-pong translations (it goes too far when going 
backwards) and rotations are untested and
known to be borked.


~ Marv.
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