anyone who would like a OAR that we specifically designed for testing
BulletSim you can grab a copy here :
http://nebadon2025.com/oars/physics_arena_08152012.oar

On Wed, Nov 7, 2012 at 5:59 PM, Adams, Robert <[email protected]>wrote:

>  I have been working on a Bullet based physics engine for OpenSimulator.
> It is in a fairly stable state and works pretty well as a regular physics
> engine.****
>
> ** **
>
> If you have the time and resources, I invite testing and stressing. The
> version checked into ‘master’ sources works on Windows and Linux both 32
> and 64 bit. BulletSim is turned on my changing the physics engine selection
> in “OpenSim.ini” – change “physics=OpenDynamicsEngine” to
> “physics=BulletSim”. That’s it!****
>
> ** **
>
> Brakages should go into Mantis (Category: “[REGION] Physics Engine”,
> Physics Engine: “BulletSim”). I especially want vehicles to work – any
> input on what needs fixing or tuning would be great.****
>
> ** **
>
> Thanks.****
>
> ** **
>
> -- ra****
>
> ** **
>
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>



-- 
Michael Emory Cerquoni
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