anyone who would like a OAR that we specifically designed for testing BulletSim you can grab a copy here : http://nebadon2025.com/oars/physics_arena_08152012.oar
On Wed, Nov 7, 2012 at 5:59 PM, Adams, Robert <[email protected]>wrote: > I have been working on a Bullet based physics engine for OpenSimulator. > It is in a fairly stable state and works pretty well as a regular physics > engine.**** > > ** ** > > If you have the time and resources, I invite testing and stressing. The > version checked into ‘master’ sources works on Windows and Linux both 32 > and 64 bit. BulletSim is turned on my changing the physics engine selection > in “OpenSim.ini” – change “physics=OpenDynamicsEngine” to > “physics=BulletSim”. That’s it!**** > > ** ** > > Brakages should go into Mantis (Category: “[REGION] Physics Engine”, > Physics Engine: “BulletSim”). I especially want vehicles to work – any > input on what needs fixing or tuning would be great.**** > > ** ** > > Thanks.**** > > ** ** > > -- ra**** > > ** ** > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Michael Emory Cerquoni
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