Very nice.  And various helpful bug reports I see - ra is going to be busy :)

On 08/11/12 20:41, Teravus Ovares wrote:
Not sure if you saw, however this is some good stuff.
http://opensimulator.org/mantis/view.php?id=6409
:)
Regards
Teravus

On Wed, Nov 7, 2012 at 4:35 PM, Adams, Robert <[email protected] 
<mailto:[email protected]>> wrote:

    There has been an ongoing discussion on physical prim maximum size. Lani 
Global did some testing and published a
    graph of her results at 
http://opensimulator.org/wiki/User:LaniGlobal#PhysicalPrimMax_Size_Testing . 
Her testing
    showed that, for ODE, a max size of 32m resulted in a livable frame rate 
degradation.____

    __ __

    I performed the same tests with BulletSim and discovered that a single 
sphere (native physical shape) or a single
    torus (mesh/hull shape) did not reduce simulator frame rate no matter the 
size of the object.____

    __ __

    So, I created a single, standalone region with lumpy terrain and dropped 
different quantities of large shapes. The
    resulting frame rates were:____

    __ __

                  Number                                Number____

    SPHERE    1   4   8  16  32            TORUS[2] 1   4   8  32  64____

            +--------------------                 +--------------------____

         10 | 55  55  55  55  55               10 | 55  55  55  55  55____

    S  20 | 55  55  55  55  55             S 20 | 55  55  55  26  13____

    i  32 | 55  55  55  55  55             i 32 | 55  55  40  16____

    z  64 | 55  55  55  49  49             z 64 | 55  50  20____

    e  100| 55  54  49  47  [1]            e 100| 40  15____

    __ __

       [1] My setup wasn’t large enough to hold 32 100m spheres.____

       [2] The torus height is about one third of the width because I preferred 
the doughnut shape.____

    __ __

    A few pictures of the experiments (one region with walls):____

    https://dl.dropbox.com/u/86260377/20121107_009.png ____

    https://dl.dropbox.com/u/86260377/20121107_012.png ____

    https://dl.dropbox.com/u/86260377/20121107_017.png ____

    https://dl.dropbox.com/u/86260377/20121107_019.png ____

    https://dl.dropbox.com/u/86260377/20121107_022.png ____

    https://dl.dropbox.com/u/86260377/20121107_026.png ____

    __ __

    It looks like, for BulletSim, a physical object max size of 32m is 
acceptable and 64m would probably be OK. ____

    The physics frame rate is a function of the number and size of large, 
physical prims.  The above numbers are for
    multiple of the same object. The next tests should be on large sized 
linksets (for instance, two 5m cubes that are
    32m apart and linked and physical).____

    __ __

    -- ra____

    __ __


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OSVW Consulting
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