That is impressive movement - there are pros and cons to different NPC approaches. I would have thought the Linden server-side pathfinding (assuming that's what you're talking about) would not be too heavy on resources, though, especially compared to client-side NPCs.

On 09/01/13 17:56, Dave Gubser wrote:
Re: This may not be the place to post this, however....may be of interest to
all that follow this thread.

Opensimulator / Second Life non-server based NPC? (Dahlia Trimble stated at
the bottom of her second video -  "Here's a demo of an auto-navigating
(SERVER-SIDE) NPC character", which implies the npc is driven by a engine
attached to the server. (ie server side engine and needed access to the
server to impliment navigation.) On the other hand, the navigation system I
built does not require a plug in be installed on the server. It does all the
mapping and navigating by itself (think of an external browser with
capabilities to map and navigate any Opensimulator or Second Life simulator,
allowing the NPC(s) to perform tasks and requires less bandwidth and server
power than a normal Avatar.) Both approaches to NPC navigation have merit
and the work involved is non-trivial. Functional NPCs (not the server power
hogging mess Second Life came out with.) will give Opensim "Content"
capabilites whereby NPCs, going about their business, will enrich the user
experience. Picture transporting to a simulation of a 13th century village
and finding "nobody" there. Now picture the same village with NPCs filling
rolls until their human owners come in and take control of the NPCs body, ie
standard virtual world human interaction. Have to run... My 5 yr. old is
screaming for help.... she's busy flinging arrows at the NPC dragon
attacking her village!! :)

Dave Gubser

-----Original Message-----
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Sent: Tuesday, January 08, 2013 11:17 PM
To: [email protected]
Subject: Opensim-dev Digest, Vol 65, Issue 7

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Today's Topics:

    1. Re: 0.7.5 rc1, missing support for the DTL/NSL module
       (What Virtual World - Guy Quicksand)
    2. Thread.Abort() considered harmful (Justin Clark-Casey)
    3. Opensimulator / Second Life non-server based NPC navigation
       (Dave Gubser)
    4. Re: Opensimulator / Second Life non-server based NPC
       navigation (Dahlia Trimble)


----------------------------------------------------------------------

Message: 1
Date: Tue, 8 Jan 2013 23:29:55 +0100
From: "What Virtual World - Guy Quicksand" <[email protected]>
To: <[email protected]>
Subject: Re: [Opensim-dev] 0.7.5 rc1, missing support for the DTL/NSL
        module
Message-ID: <3A9F5DC3D0AB482BABCC0EAA16B24E71@MARGRIET>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
        reply-type=response

Thanks Justin,

I found it was the search/profile module not any other as i had recompiled
dtl allready.
I still have to see if it works now, but i had no errors after removing the
search and profile dll's.
These 2 dll's where automaticly copied to the folder for setting up the
simulator allong with all proper ini files.
Still the dtl module is not working but we got a step forward, they probably
need the profile module to work properly.
Will do some more testing will let you know how it goes.

Thanks for everything.

Best regards,

Martin Forster

----- Original Message -----
From: "Justin Clark-Casey" <[email protected]>
To: <[email protected]>
Sent: Tuesday, January 08, 2013 12:02 AM
Subject: Re: [Opensim-dev] 0.7.5 rc1, missing support for the DTL/NSL module


I suspect the compiled DTL/NSL module is looking for Mono.Addins v0.5
whereas recent changes now mean that Mono.Addins v0.6 is shipped.

If this is so, you really either need to recompile the DTL/NSL module (or
ask the authors to do so in preparation for the final release of 0.7.5),
or redirect the DTL/NSL assembly [1] to load the 0.6 module even though
it's looking for 0.5 (or ask the authors).  I can't say for sure if this
will work though there's a good chance.

[1] http://msdn.microsoft.com/en-us/library/twy1dw1e%28v=vs.90%29.aspx

On 07/01/13 01:31, James Hughes wrote:
Yes, please paste a full error output on pastebin.com and the link here.
Be sure no passwords or other sensitive
information is included.

Thanks!
BlueWall

On 01/06/2013 05:32 PM, What Virtual World - Guy Quicksand wrote:
Hello James,

I have been searching for additinal dll''s in system paths, none found.
I am using the Mono.addons from the opensimulator, and no the module
does not come with its own version.
Personaly i dont think the module is failing as i get the same error on
a fresh ( without anny aditional modules ) opensim 0.7.5 rc1.
My effort you point out below was that i replaced the effected files
from git changes on this subject to see if i get it running.
I am probably over 30 hours now trying to solve this isue, that is why i
called out for help as i cant pinpoint this isue.
I even tried to use the .config files from 0.7.3 as they where
different.. also no solution.

Strange thing is that the older git 13c4fd7 is running fine.
I cant find any other mono.addin* files in any path that could be
accesed, i dont know if the mono.addins search locations by them selfs?
The robust is running just fine, only the simulator is giving this
error.
( i asume this error couses all external modules to not load, as i dont
have this error on the win7 box and modules are working there just
fine )

If you need a full error output, please let me know.

Best regards,
Martin forster


----- Original Message ----- From: "James Hughes"
<[email protected]>
To: <[email protected]>
Sent: Sunday, January 06, 2013 8:57 PM
Subject: Re: [Opensim-dev] 0.7.5 rc1, missing support for the DTL/NSL
module


On 01/06/2013 09:15 AM, What Virtual World - Guy Quicksand wrote:
Hello all.. hope to post this to the right section.
I have been trying to update our beta simulators to 0.7.5 rc1.
It seems it has a problem at the mono.addins.
Error log(part):
log4net:ERROR DefaultRepositorySelector: Unhandled exception in
GetInfoForAssembly
System.IO.FileLoadException: Could not load file or assembly
'Mono.Addins, Versi
on=0.5.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one
of
its depe
ndencies. The located assembly's manifest definition does not match
the
assembly
reference. (Exception from HRESULT: 0x80131040)
File name: 'Mono.Addins, Version=0.5.0.0, Culture=neutral,
PublicKeyToken=0738eb......

Can you see any other copies of Mono.Addins in the path on that
system, or does the module distribute it's own version of them?

I have done next:
replaced :
bin/Mono.Addins.CecilReflector.dll
bin/Mono.Addins.Setup.dll
bin/Mono.Addins.dll



Mono Addins have been updated to support some new capabilities on the
Robust server.

The distributed versions are what should work. Changing them might
cause further issues. First, let's see if there are additional copies
around. Also, if you remove that module, does it report the error?

Thanks
BlueWall
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--
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OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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------------------------------

Message: 2
Date: Wed, 09 Jan 2013 01:42:33 +0000
From: Justin Clark-Casey <[email protected]>
To: [email protected]
Subject: [Opensim-dev] Thread.Abort() considered harmful
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Over the past couple of months, I have been struggling with an issue where
mono 2.10.8 would sometimes crash badly on a
heavily loaded simulator (2000+ scripts).  Symptoms are 100% cpu use,
simulator locking up with all threads waiting on a
lock which no other thread holds or crashing with native stack trace

  From analysis, this seems to be due to the use of Thread.Abort() to
terminate script threads whose events do not
complete within a short (or sometimes no) timeout.  This is used in llDie()
and llResetOtherScript(), amongst other things.

The use of Thread.Abort() is considered harmful, leading to the kind of
system instability described above [1] [2] [3],
etc.  This affects scripts running in both separate AppDomains and the same
AppDomain, since script functions constantly
reach into core OpenSimulator code.

One could extend the timeout, but there is a tradeoff with timely script
stopping.  Also, even a large timeout would not
guarantee that threads would not be aborted.

Therefore, I will probably soon investigate a mechanism for stopping scripts
without calling Thread.Abort().  This will
probably involve the use of Thread.Interrupt() for Sleeps and the insertion
of 'should I stop' flag checks in generated
code where that code may be long running (e.g. control structures for, goto,
etc. and user defined functions).  This is
the normal approach one would take to co-operatively stop threads and avoid
the chance of leaving Mono/.NET in a bad state.

The existing Thread.Abort mechanisms will remain default until this approach
is shown not to have significant
bugs/problems.  However, I think in the long term we have to stop using
Thread.Abort() by default since it is not a safe
thing to do.

Comments welcome.

[1] http://stackoverflow.com/questions/1051838/killing-a-thread-c
[2] http://msdn.microsoft.com/en-us/library/7a2f3ay4%28v=vs.80%29.aspx
[3]
http://stackoverflow.com/questions/2251964/c-sharp-thread-termination-and-th
read-abort



--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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