I'll put something like this on the BulletSim TODO list. There are several
new STATUS_ and physical material parameters that would be nice to have.


On Sun, Feb 3, 2013 at 1:30 AM, Oren Hurvitz <[email protected]> wrote:

> I just tried this and it doesn't work. I can set a prim's Physics Shape
> Type
> to None, but it still collides.
>
>
>
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