I suggest trying the setting

async_call_method = UnsafeQueueUserWorkItem

in [Startup] if you are running mono 2.10 or later. This setting uses the built in thread pool for non-script temporary threads rather than the SmartThreadPool (STP) package that OpenSimulator included in 0.7.5 post-fixes. There appears to be an association between STP and this issue. See Mantis 6557 [1] for more details, which sounds like the same issue.

It appears that the built-in threadpool worked badly on mono 2.4 and before, which was one of the reasons for STP. However, I believe this was resolved in mono 2.10 (though more data is very welcome). I have also updated the version of STP used in current OpenSimulator dev code which may or may not help - awaiting results on this.

[1] http://opensimulator.org/mantis/view.php?id=6557

On 15/04/13 17:31, David Saunders wrote:
Hey

    I ran into a problem I having trouble tracing down to something to fix...

  using OpenSim 0.7.5 Post_Fixes:

          My problem is Avatars try to TP into a region and the region thinks 
they have arived but they never get
teleported. Then it removes the agent, including loging them out. And they are 
hanging in the sim before the teleport
and shown offline.

      This happens after a set of time, and then all avatars trying to TP into 
the sim are handle this way. The sim
needs to be restarted for this to be resolved.

     The Avatar who has failed teleport will receive the alerts from the target 
sim. receive local chat from the the sim
there in.

   On reset the Avatar is booted from the grid.


  I have installed this same code on about 13  different sims and not seen this 
happening with any of them.  These are
are sims that been updated from 7.2 with new cache directories and asset 
directory so its unlikely a cross contamination
of dlls.


David


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