I have only tried this on bulletsim and for now only with 0.8dev . so i
hope robert is on the dev meeting to.
Because that setting is fixing the problem. But maby there's someother
problem behind this thats the real one.
On 2013-10-22 00:35, Justin Clark-Casey wrote:
MinFrameTime is the minimum time for an iteration of the server-side
scene loop in order to keep a constant frame rate. If there is spare
time after work done by an iteration then the main scene loop goes to
sleep for the remaining time.
On ODE, changing this without also changing ODE parameters such as
UpdatePhysicsEveryNFrames will cause massive avatar juddering. Are you
sure that you haven't changed these other parameters at some point? I
can't say what would happen with BulletSim.
On 20/10/13 20:20, R.Gunther wrote:
I figured out on my standalone that the not smooth moveing world i
can fix by changeing
;MinFrameTime = 0.089 to MinFrameTime = 0.025
with MinFrameTime = 0.025, flying is buttersmooth. really its super
compared to shocking movement with ;MinFrameTime =
0.089
And then only changeing this number. But whats the impact ? Or is
there soemthing else wrong that get hidden by lowering
this setting ?
Because with 0.7.5 it worked always smooth, since 0.7.6 its not
smooth anymore. until ic hanged this parameter.
I made anyway mantis about my problem
http://opensimulator.org/mantis/view.php?id=6814
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