The debug window sounds great, because now you never can read the whole error report because the lsl error dialog dont handle line-wrap.

On 2014-01-20 20:57, Justin Clark-Casey wrote:
Hi David. That all sounds great to me. As you've described, these LSL errors should not be generating internal logged exceptions - the information should be going out to the error/warning console as happens on the LL grid.

Time permitting, I'm very happy to review things as you go. From my perspective, the best approach is to isolate each logical change to an individual patch (within reason) and put them on a Mantis entry. Apologies if it sometimes takes me a while to get to them - time is short at the moment and there are a bunch of other patches to look at as well.

Best,

Justin

On 18/01/14 22:48, David Rowe wrote:
Hi,

I’ve been looking at script error handling in LSL_Api.cs and propose to tidy it up.

Currently, LSL script errors are handled in a variety of ways:

- llSay(0, "…"): Says error in public chat, whereas the error should be shouted on the debug channel (at least for all the occurrences I’ve checked so far) and displayed in the Script Warning/Error dialogue box.

- ShoutError("…"): Shouts errors on the debug channel (in accordance with the LSL documentation). But these errors are
not displayed in the viewer’s Script Warning/Error dialogue box.

- LSLError("…"): throw new ScriptException("LSL Runtime Error: " + msg); Displays a .NET exception in both the viewer’s
Script Warning/Error dialogue box and the OpenSim console.

- Deprecated("…"): throw new ScriptException("Command deprecated: " + command); Displays a .NET exception in both the
viewer’s Script Warning/Error dialogue box and the OpenSim console.

- NotImplemented("…"): throw new NotImplementedException("Command not implemented: " + command); Displays a .NET exception in both the viewer’s Script Warning/Error dialogue box and the OpenSim console.

- throw new Exception(…): Displays a .NET exception in both the viewer’s Script Warning/Error dialogue box and the
OpenSim console.

- throw new ScriptException(…): Displays a .NET exception script in both the viewer’s Script Warning/Error dialogue box
and the OpenSim console.

What I propose to do is consolidate things down to use just three methods (that don’t produce .NET exceptions):

- ShoutError() Shout the error details on the debug channel.

- Deprecated() Shout "Command is deprecated" on the debug channel.

- NotImplemented() Shout "Command is not implemented" on the debug channel.

And make all three also display the error in the viewer's Script Warning/Error dialogue box.

Plus miscellaneous tidy ups such as …

- Don’t included the LSL method’s name in errors shouted on the debug channel; the LSL method’s name is already included
in the “name” parameter of the message shouted.

- Add Deprecated() calls to deprecated LSL methods that currently do nothing or just sleep with no user feedback.

And replicate this approach in OSSL_Api.cs which has similar issues.

If people think that this is a good idea, I’ll create a Mantis entry and proceed. Anyone interested in reviewing things
as I go?

David

SL/OSgrid: Strachan Ofarrel



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