Yeah, there are definitely issues with consistent enforcement of ban lines on avatar movement. I remember looking at
that some time ago but unfortunately not a simple thing to properly fix.
On 10/04/14 18:02, James Stallings II wrote:
I think the default parcel is definitely an edge case. I created a small
completely public parcel in the center of the
region, and banned the test avatar outside it; everything works pretty much as
one would hope, including the forceful
banlines (it even displayed banlines, ugh). But, as designed.
There was one problem, seems the av will get stuck to the banlines if s/he
attempts crossing them; but a relog fixes it.
In all honesty, not the very worst thing I ever had happen when hitting a
banline. I'll see if I can figure out why, though.
PS I was referring to those elves that left with Bilbo and Frodo for the
Distant Shores ;)
Cheers
On Thu, Apr 10, 2014 at 11:45 AM, Melanie <mela...@t-data.com
<mailto:mela...@t-data.com>> wrote:
Why, the elves are still around! I know a couple.
- Melanie
On 10/04/2014 18:43, James Stallings II wrote:
> Mel, cant get a grep on allow_f* anywhere in the source tree, looks like
it
> has gone the way of the elves
>
>
> On Thu, Apr 10, 2014 at 11:37 AM, James Stallings II <
> james.stalli...@gmail.com <mailto:james.stalli...@gmail.com>> wrote:
>
>> I thought I recalled such a thing, been about as long since I looked at
it
>> ;)
>>
>> Thanks Mel
>>
>>
>> James
>>
>>
>>
>> On Thu, Apr 10, 2014 at 11:37 AM, Melanie <mela...@t-data.com
<mailto:mela...@t-data.com>> wrote:
>>
>>> Yes. allow_forceful_banlines, I believe. Long time since I looked at
it.
>>>
>>> - Melanie
>>>
>>> On 10/04/2014 18:33, James Stallings II wrote:
>>> > Quick question (related) is there a configuration point I'm missing
that
>>> > enables 'forceful bans'?
>>> >
>>> >
>>> >
>>> > On Thu, Apr 10, 2014 at 11:30 AM, James Stallings II <
>>> > james.stalli...@gmail.com <mailto:james.stalli...@gmail.com>> wrote:
>>> >
>>> >> I kinder suspected something to that effect. It goes without saying
>>> that a
>>> >> lot occurs during the login process than is immediately apparent
when
>>> one
>>> >> sits and watches the consoles.
>>> >>
>>> >> Right now I'm leaning towards the previously-mentioned edge case.
>>> >>
>>> >>
>>> >> On Thu, Apr 10, 2014 at 11:29 AM, Melanie <mela...@t-data.com
<mailto:mela...@t-data.com>> wrote:
>>> >>
>>> >>> The QueryAccess is a pre-authorization. So the double call is
>>> >>> intentional and unavoidable.
>>> >>>
>>> >>> - Melanie
>>> >>>
>>> >>> On 10/04/2014 18:14, James Stallings II wrote:
>>> >>> > It would seem that the two invocations of the
TestLandRestrictions
>>> >>> method
>>> >>> > in Scene occur in each of NewUserConnection and
>>> >>> > QueryAccess. EventManagerOnAvatarEnteringNewParcel is, fairly
>>> obviously,
>>> >>> > and event callback method; at this point I don't have but a guess
>>> where
>>> >>> > this might be called excepting from
>>> >>> > within EventManagerOnSignificantClientMovement.
>>> >>> >
>>> >>> > I'd like to think that the two calls to TestLandRestrictions in
>>> Scene
>>> >>> might
>>> >>> > be reduced to one; but I'm not yet convinced it is the way to go.
>>> >>> >
>>> >>> > More to follow.
>>> >>> >
>>> >>> > Cheers
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > On Thu, Apr 10, 2014 at 10:59 AM, Robert A. Knop Jr. <
>>> rk...@pobox.com <mailto:rk...@pobox.com>
>>> >>> >wrote:
>>> >>> >
>>> >>> >> On Thu, Apr 10, 2014 at 10:25:17AM -0500, James Stallings II
wrote:
>>> >>> >> > And FWIW, last I hear adding log statements to code is a valid
>>> >>> >> > tried and true debugging method.
>>> >>> >>
>>> >>> >> I wish to subscribe all of my students in my programming class
to
>>> your
>>> >>> >> newsletter.
>>> >>> >>
>>> >>> >> (The number of times I told them to print stuff to figure out
>>> where the
>>> >>> >> code was, and the number of times I told them to print in more
>>> places,
>>> >>> >> was phenomenal. They got tired of hearing me say it, but
somehow
>>> still
>>> >>> >> needed to hear it.)
>>> >>> >>
>>> >>> >> (They often needed similar guidance in figuring out how to use
>>> >>> >> breakpoints in debuggers.)
>>> >>> >>
>>> >>> >> -Rob
>>> >>> >>
>>> >>> >> --
>>> >>> >> --Rob Knop
>>> >>> >> E-mail: rk...@pobox.com <mailto:rk...@pobox.com>
>>> >>> >> Home Page: http://www.pobox.com/~rknop/
>>> >>> >> Blog: http://www.galacticinteractions.org/
>>> >>> >>
>>> >>> >> _______________________________________________
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<mailto:Opensim-dev@lists.berlios.de>
>>> >>> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>> >>> >>
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> >
>>> >>> > _______________________________________________
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>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> ===================================
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>>> >>
>>> >>
>>> >
>>> >
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