I will be advocating that Bullet not be the default physics engine outside of OSG until it works.
On Mon, Apr 28, 2014 at 6:54 AM, Ai Austin <[email protected]> wrote: > I thought we meant leaving the default water height at 20m (adjustable on > a region basis) but allow terrain levels that can go negative (and now be > fixed at no lower than 0m. > > BulletSim though is the default physics engine, so it would be good to > establish/know if BulletSim can easily be amended to cope with -ve terrain > levels or if it must stay at the current 0m as the lowest level possible. I > just raised a mantis issue to establish that. > > http://opensimulator.org/mantis/view.php?id=7140 > > There are a few places in viewers editing dialogues where an assumption of > z=0m base is assumed... but with OpenSim variants of modern viewers those > may be able to be fixed. One I just reported is at > > http://jira.phoenixviewer.com/browse/FIRE-13582 > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > -- No essence. No permanence. No perfection. Only action.
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