OS is now 7 years old and the fundamental feature of crossing from one region 
to another while riding on or in a physical vehicle is not working. I, and most 
of the community, are aware that there are partial implementations being worked 
on, and at least one grid has an implementation similar in functionality to SL 
- but that implementation is not yet available to the OpenSim community in 
general. 

Obviously, if it were easy to implement it would be done - it may well be 
impossible to implement...

PVC below stands for physical vehicle crossings between regions with avatar(s) 
riding the vehicle(s).

1. Is PVC a desirable feature - does the OpenSim community want to be able to 
ride physical vehicles while crossing region borders? With the implementation 
of var-regions, crossings are less of a necessary feature - however, a smooth 
or bump-less crossing combined with variable sized regions would give grid 
designers a lot of flexibility.

2. What features would be expected of a solution?

a. Bump-less region crossings - ie. unlike SL or other implementations, 
bump-less region crossings would be a desirable feature. I would prefer that 
region crossings be bump-less - this means to me that there is no movement 
shuddering visible while crossing, all scripts transfer their running state 
smoothly, and sounds would continue to play smoothly. A person observing their 
avatar cross from one region to another would not be able to see/detect any 
sign that a crossing has just taken place except a script reporting which 
region it is running in would suddenly begin reporting that it is in the 
destination region.
        
b. Should PVC be required to work on all physics engines mainly ODE and 
BulletSim at this time. My feeling is that I would be happy if PVC only worked 
on BulletSim. I understand that many people still use/prefer ODE - but if PVC 
only worked on BulletSim (initially) I would feel that would be a good step, 
and then if there is a demand from the community and someone available to do 
the work, it could possibly be ported to ODE.

c. Would it be necessary to be able to cross between regions running different 
physics engines? In other words, would the community expect a physical vehicle 
to be able to cross from a region running ODE into a region running BulletSim? 

d. Would a “bumpy” crossing between regions running different physics engines 
be acceptable with a smooth crossing only being available if both the starting 
and destination regions were running BulletSim.

e. Would Scripts need to cross smoothly between starting and ending regions - 
or would a script restart/recompile be acceptable? What would be acceptable 
behavior if the configuration of the destination region is different than the 
starting region concerning scripts. I expect the scripts to stop running and 
report an error?

f. Would a physical vehicle size restriction for PVC be acceptable? What would 
be the expected result of a “train” (linked set of “train cars” populated with 
avatars) crossing? Again, I think this should be smooth and bump-less assuming 
the starting region and destination region meet some criteria.

g. What would be acceptable behavior if a PVC is attempted between regions with 
differing physical link set limitations - such as number of prims, size of 
physical prims, etc. Would the vehicle be denied access to the destination 
region if it’s construction exceeded destination region limits?

g. What is the expected behavior for PVCs concerning permissions of the vehicle 
entering and/or leaving regions.For example, would the vehicle flying over a 
region have the same expectations for access permissions that a avatar flying 
over a restricted parcel would have?

h. What would be the expectations around PVCs and HyperGrid? Would the 
community want/expect a physical vehicle to be able to be ridden to a different 
grid via hyper grid technology. If so, would it be required to work in any 
combinations of hosting hardware (linux, windows, osx, etc)? 

i. Should vehicles be able to be ridden while teleporting? Should such 
teleports be able to teleport within a region as well as between two regions on 
the same or different grids?

j. Are there expectations concerning the altitude a PVC can take place? 
Submarines? Aircraft? Sub-terrain Tunnels?

k. Obviously we would all like our favorite client to support the PVC, but 
would humpless HG enabled PVC be acceptable if was initially supported by a 
single popular client? Obviously the implementation would have to be OpenSource 
and licensed according to OS requirements, so other clients/viewers would be 
able to add support at their desecration.

What other features or capabilities would you like to see? Personally, I would 
like to see capabilities beyond what SL supports - what about you? Is Sl 
compatibility a requirement for PVC? OS is 7 years old, I believe it is time to 
look forward to what the community wants, and not continue to just “keep up 
with SL”. Hyper-grid is an excellent example of OS taking the lead - maybe it 
is time for PVC to take the lead also.

Let me be clear I have nothing but admiration for the OS developers. I am not 
complaining about that they have done. I am amazed at the outstanding work they 
have done and the feature set they have provided to us. My discussion here, is 
an attempt to determine if there is a desire for PVC, or if the OS community 
finds the current state of region crossings to be acceptable. 

Let me also be clear also that I understand the features mentioned above may 
not even be possible - that is not what I am interested in, I want to know what 
would the community want a PVC implementation to look like if their dreams 
could come true.

Thank you.

Frank Nichols
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