In order to stay with the flow, would it be possible to update again with
master.
Cheers
Z


On 28 August 2014 04:51, Mister Blue <[email protected]> wrote:

> I will take that as a favorable vote. I'm working on a OSX version
> (hopefully to fix the memory overflows there) and, once that is going, I'll
> make this new BulletSim the default.
>
>
> On Tue, Aug 26, 2014 at 1:43 PM, Zadark Portal <[email protected]>
> wrote:
>
>> Running continuously bullet-2.82 update since commit 7ba3b88f
>>
>> 2 target systems:
>> 1) standalone configuration, 32 bit Fedora 19 locally compiled mono 3.6.0
>> 2) Var region grid configuration. 32 bit Fedora 20 locally compiled mono
>> 3.6.0
>>
>> There are objects with physics enabled, but nothing more exotic than
>> dangling chains.
>>
>> To date there have been no known issues.
>>
>> Git log
>> commit 7ba3b88fb66de8c22ae1e067224b40214c23957c
>> Merge: 28ef6f8 4e03d35
>> Author: Robert Adams <[email protected]>
>> Date:   Thu Aug 21 06:36:19 2014 -0700
>>
>>     Merge branch 'master' into bullet-2.82
>>
>> Trust you find useful
>> Z
>>
>>
>> On 19 August 2014 00:11, Mister Blue <[email protected]> wrote:
>>
>>> I've added  to the OpenSimulator git repository a new branch
>>> 'bullet-2.82' which is the 'master' branch with BulletSim updated to use
>>> Bullet physics engine 2.82. While you shouldn't notice any functional
>>> changes, one addition to this release is a compound-to-compound collision
>>> algorithm which should make mesh collisions perform a little quicker.
>>>
>>> I don't want to just drop this into 'master' so, if people could test I
>>> would appreciate feedback on its functionality.  I will also periodically
>>> update that branch to 'master' so the branch 'bullet-2.82' should stay
>>> roughly master+new bullet.
>>>
>>> -- mb
>>>
>>> _______________________________________________
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>>>
>>>
>>
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>
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