Hi Terry,

This is very very good news! 
Can you tell some more...
Does it work like the Vivox, with white dots and green waves above the head of 
the avatar? And positional audio? Can we see the active speakers in the list? 
IM call?

Nick
  ----- Original Message ----- 
  From: Terry Ford 
  To: [email protected] 
  Sent: Monday, January 05, 2015 2:39 AM
  Subject: [Opensim-dev] OpenSim - New Mumble/Murmur Module


  Hi All,

  Digital Worlds Group, LLC has recently contracted with a viewer developer to 
help us to create a new Murmur/Mumble Voice solution for OpenSim.
  We have most of this solution ready for use, but it does need some further 
work.

  The solution requires viewer code, opensim code, and the murmur server to be 
installed and used.
  We currently have a version of Firestorm with the required code.
  This viewer code will be on a publicly accessible git repository for all to 
access and should be easy for all other viewers to grab and include in those 
releases as well.

  This solution uses the latest available release of the Murmur Server.

  We plan to release the OpenSim code as Open Source as well, and intended on 
using a BSD 3 clause license, but we want to ensure that any and all future 
changes to this code are contributed back to the community.
  We hope our code will be included into OpenSim core so that everyone can 
benefit, but we want to know if anyone would take issue with an included clause 
that specify all changes to the code be contributed back to the core?

  Commercial or private use of the code will be permitted for any use, without 
exclusions, but we want to make sure that everyone can benefit from any changes 
others make as well, making this a true community owned project.

  Anyone have any reservations about such a declaration in our license?

  Thanks.
  -- 


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  Terry Ford
  Digital Worlds Group 


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