BulletSim recently received some tweaks for walking up stairs. I've done some testing but there are so many different types of stairs out there that I need some feedback on the effectiveness of these changes.
Some differences you should see are: -- the avatar shouldn't pop-up as much as it moves over the step -- small edges or bumps on the ground shouldn't act likes walls -- the step approach angle works for any frontal approach[1] Most of the changes are in the step movement parameters[2] so you can tweak them to find better values. Please report any problems and suggestions for improvement. -- mb [1] SL is very generous in the definition of a step and even lets one walk backward up a staircase. Try that in RL! For the moment, BulletSim only considers a frontal approach to a step to move the avatar up. [2] Documented at " http://opensimulator.org/wiki/BulletSim#Avatar_Walking_Up_Stairs" and now in OpenSimDefaults.ini.
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