Put a script in the object you want detached with a dataserver event that detaches it, then use osMessageAttached from your controller object to send the message to it. I would be *strongly* opposed to a osForceDetach event that can arbitrarily remove something (like my mesh clothing) without me having *some* say in the matter. Or enable RLV and use their suite of functions that has that functionality.
Mata/Aine From: [email protected] [mailto:[email protected]] On Behalf Of drWhiet Sent: Thursday, January 15, 2015 11:17 AM To: [email protected] Cc: [email protected] Subject: Re: [Opensim-dev] [Opensim-users] Theoretical limit on maximum number of NPCs ona region Dear Devs (and Users), is there a way, to detach an item, attached to an avatar with the osForceAttachToOtherAvatarFromInventory command. Some kind off osForceDetachfromAvatar .. osForceDropAttachment(); does not seem to work best regards, Wordfromthe Wise And sorry for Crossposting, but i could not decide who could have an answer .. _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.5645 / Virus Database: 4260/8933 - Release Date: 01/15/15
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