Put a script in the object you want detached with a dataserver event that
detaches it, then use osMessageAttached from your controller object to send
the message to it. I would be *strongly* opposed to a osForceDetach event
that can arbitrarily remove something (like my mesh clothing) without me
having *some* say in the matter. Or enable RLV and use their suite of
functions that has that functionality.

 

Mata/Aine

 

From: [email protected]
[mailto:[email protected]] On Behalf Of drWhiet
Sent: Thursday, January 15, 2015 11:17 AM
To: [email protected]
Cc: [email protected]
Subject: Re: [Opensim-dev] [Opensim-users] Theoretical limit on maximum
number of NPCs ona region

 

Dear Devs (and Users),

 

is there a way, to detach an item, attached to an avatar with the 

osForceAttachToOtherAvatarFromInventory command. 

Some kind off osForceDetachfromAvatar ..  

osForceDropAttachment(); does not seem to work 

 

best regards,

Wordfromthe Wise

 

And sorry for Crossposting, but i could not decide who could have an answer
.. 

  _____  

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