11fps ? is that not very low. 22fps gives more rome or 33fps.
But i admit that i read fps maby wrong, and have nothing today with the
framerate or smoothness on the screen..
On 2015-03-02 19:28, Michael Emory Cerquoni wrote:
The reason physics and scripting are locked at 11fps is because this
is what the OpenSimulator heartbeat ticks at, the reason it is
multiplied is to satisfy the viewer statistics, I am not sure its
possible to have it report the legitimate numbers without some wierd
side effects, but I could be wrong, you would have to experiment, I
suspect though that changing this could lead to a lot of badness.
On Mon, Mar 2, 2015 at 1:23 PM, Sean M <mondesire.s...@gmail.com
<mailto:mondesire.s...@gmail.com>> wrote:
Greetings,
We at the MOSES project have noticed Simulation and Physics frames
per second (FPS) have a few issues that we are trying to resolve.
The issues are producing suspicious performance statistics for the
analysis of the current version of OpenSim that we are running.
First, there is a correction
factor (m_reportedFpsCorrectionFactor) that the raw SimFPS is
multiplied by. The comment in the following line is a bit curious
because it indicates that the FPS is artificially inflated to
"lie" about the actual FPS being so low:
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs: Line 317
// We're going to lie about the FPS because we've been lying since
2008. The actual FPS is currently
// locked at a maximum of 11. Maybe at some point this can change
so that we're not lying.
int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor);
Also, lines 174 and 227 mention the use of this correction factor.
Second, this multiplier also comes into play in the Scene where
there is a MinFrameTime, which seems to be the minimum reported
amount of time to process a frame:
OpenSim/Region/Framework/Scenes/Scene.cs:Line 723
Both of these variables, the correction factor and MinFrameTime,
are concerning from a statistics view point as they are generating
skewed and massaged numbers; therefore, I have a few questions:
1) Is it commonly known that Sim and Phy FPSs are inflated to
maintain the "lie"? And if so, will it be corrected to be an
accurate reporting of processed frames per second?
2) What exactly are the definitions for OpenSim's Simulation (Sim)
FPS, Physics (Phy) FPS and a frame (I have found conflicting and
vague definitions on the wiki)?
3) What are the known performance consequences of setting the
m_reportedFpsCorrectionFactor to 1 and MinFrameTime to 0?
Thanks,
Sean M.
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