Greetings, The MOSES Team has begun the integration of Nvidia's PhysX physics engine into OpenSim. The effort's motivation stems from a deep review of the capabilities PhysX can bring the simulator and a number of discovered limitations that exists with ODE and BulletSim. Abstractly, we want to improve the overall performance of physics in our grids. Specifically, we turn to PhysX for its internal multi-threaded capabilities (not just relying on physics being executed on a separate thread from the OpenSim core), optimized performance with the use of dedicated GPUs, and the potential to bring more realistic physics to the system (vehicle movement, n-bodied physics, etc). Upon completion of this effort, the integrated code will be shared with the community.
PhysX: http://www.geforce.com/hardware/technology/physx MOSES: http://www.militarymetaverse.org/ Best regards, Sean Mondesire, Ph.D. MOSES: Virtual World Research Team
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