I was able to locate the commits that introduced this, posting the details in http://opensimulator.org/mantis/view.php?id=7535 .
Before those commits, all avatars were positioned above the terrain and after these, normal avatars are in about the right position. Non-standard avatars are positioned with feet into the terrain and bounce and jerk along when they move. -BlueWall On Tue, 2015-03-24 at 14:35 +0100, R.Gunther wrote: > I think it worked fine on older versions. Now useing 0.8.1 > > On 2015-03-24 01:47, James Hughes wrote: > > I have seen this with undersized quadruped avatars as well. I was told > > that 0.7.6 did not do this. I have checked with Bullet and ODE physics > > engines on master/dev, but not on 0.7.6. I am making preparations to > > setup a test environment on 0.7.6, then bisect to find the break (if > > 0.7.6 indeed works). It would be great to hear if any others have seen > > proper behavior on 0.7.6. > > > > Thanks, > > BlueWall > > > > On Mon, 2015-03-23 at 23:23 +0100, R.Gunther wrote: > >> I have annoying problem, seen it for a while. checked it just again. > >> When am walking on terrain with slope especially so its going up or down. > >> The camare start to shake many times heavy, It's annoying. > >> This is with bullet and my avatar is a normal size (1.8 meters) > >> > >> How can i fix the shaking. ? Or is tehre some bug ? > >> > >> _______________________________________________ > >> Opensim-dev mailing list > >> [email protected] > >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
