The current code in head should work with that function. Although, the current implementation has been questioned and could certainly be improved upon. (It was my design and I haven’t had a lot of time lately to take the feedback it’s been given and improve it myself yet.) With the code in head, it’s my opinion that internationalization work could begin.
-- Cinder Roxley Sent with Airmail On July 27, 2015 at 5:10:52 PM, Michel Beauregard ([email protected]) wrote: opensim has international reaches. Its users, and server sysop are found accross the planet .I wonder if the script function responding to the user language will eventually be functionnal in this environment. http://wiki.secondlife.com/wiki/LlGetAgentLanguage http://opensimulator.org/wiki/LSL_Status/Functions ... comment as follows for this function: Requires testing and Verification (update here plz) The testing I have done with the follwing script in SL and in my little grid 3d.gimisa.ca:9000 shows its not operational in opensim latest stable. Simply switching language in singularity viewer general tab did change the reported language in SL but not in Opensim. //[email protected] language detection test 150727 default { state_entry() { llSay(0, "Script running"); llOwnerSay(llGetAgentLanguage( llGetOwner())); } touch_start(integer n ){ llSay(0,llGetAgentLanguage( llDetectedKey(0))); } } Have great vacation . Hope it helps GiMiSa _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
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