The current code in head should work with that function. Although, the current 
implementation has been questioned and could certainly be improved upon. (It 
was my design and I haven’t had a lot of time lately to take the feedback it’s 
been given and improve it myself yet.) With the code in head, it’s my opinion 
that internationalization work could begin.

-- 
Cinder Roxley
Sent with Airmail

On July 27, 2015 at 5:10:52 PM, Michel Beauregard ([email protected]) wrote:

opensim has international reaches. Its users, and server sysop are found 
accross the planet .I wonder if the script function responding to the user 
language will eventually be functionnal in this environment.  

http://wiki.secondlife.com/wiki/LlGetAgentLanguage  

http://opensimulator.org/wiki/LSL_Status/Functions ... comment as follows for 
this function:  
Requires testing and Verification (update here plz)  

The testing I have done with the follwing script in SL and in my little grid 
3d.gimisa.ca:9000 shows its not operational in opensim latest stable. Simply 
switching language in singularity viewer general tab did change the reported 
language in SL but not in Opensim.  


//[email protected] language detection test 150727  
default  
{  
state_entry()  
{  
llSay(0, "Script running");  
llOwnerSay(llGetAgentLanguage( llGetOwner()));  
}  

touch_start(integer n ){  
llSay(0,llGetAgentLanguage( llDetectedKey(0)));  
}  
}  

Have great vacation .  
Hope it helps  
GiMiSa  


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