As an educator and researcher interested in simulation and training and researching and using distributed collaboration, I am interested in using virtual worlds to support teaching, training, a range of research projects and for meeting and gathering spaces for meetings and events. Mixed reality setups linked to events in real life but involving a distributed international audience in particular interest me. I also see the value of virtual worlds as a basis for work and social interactions.

Like others have mentioned the core compatibility with Second Life has been a big plus feature for my interests and let us share assets between our University Second Life areas and OpenSim based alternative. We have been able to preserve earlier Second Life builds for educational simulations and exhibits on low cost self hosted regions, sometimes mounted on demand, when the cost of the space for a permanently available Second Life a facility could not be justified after projects finished, for example.

OpenSimulator has been and is a very useful basis for this, and there is currently really good compatibility to core Second life features. But due to wonderful open source orientated developers and contributors to OenSimulator we also have some capabilities that exceed those available in Second Life...; such as the far superior NPC capabilities which open up all sorts of opportunities.

The capability to self host and decide on what version is used or when updates are done (or not) is a really important feature for those running stable and productive applications of OpenSim. Doug/MOSES I know once saw Second Life Enterprise (the self hosted packaged server version of SL) as a route to provide the kind of facility to the US government and Army training uses. OpenSim provides a basis for this if it can keep moving forward.

Like Cinder, I am encouraged by the close and helpful collaboration now between some of the third party viewer developers and the facility to add in OpenSim specific enhancements or variations to Second Life. That is useful. The LGPL nature of the core viewer code encourages any use and is also positive. There is no longer any need to remain constrained by what is in Second Life , though like Dahlia, I believe most of our community, myself included, really values the close compatibility between SL and OpenSim.

Like MisterBlue I hope the core plus modules approach that OpenSim tries to adopt can be used to advantage to allow all sorts of capabilities, alternatives physics engines, experimental features, plugins and addins without bloating the core. And especially not making the base requirements and necessary underlying modules be more complicated than necessary.

In terms of a community driven road map, a core plus modules approach could help. It would be nice to have discussions where needed on changes to the core that are necessarily to support features that groups and developers feel are necessary to add on their offerings. And we should definitely encourage any such group to try to addin or addon their developments and contribute them back to the community (as many valuable contributors do) rather than to have to branch off on their own. One problem we have is that modules are scattered about on separate web sites or GIT areas, so we don't have a single place to go to select and get what is needed. Its not a problem for those with an existing system they are just adding parts to, as they know where to go to get updates to all parts. But its a real bug headache for someone creating a new fully features grid where some core elements do not have an initial core implemented default.

As others have said though, this is a mixed community of those who give their code developments and testing feedback when they can and those with more invented in terms of effort and dependency on the facilities. Its not going away even if developments slow down or speed up every now and then as key people move on. We don't want to scare anyone, but we also want a community that feels everyone has a voice. The mailing lists opensim-dev and opensim-users really are useful and have some experience and very helpful people on them who try their best to help all - whether new to OenSim or experienced.

Owards and upwards, Ai

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