The MOSES project is not suggesting, alluding, or hinting at anything.  I am 
stating for the record, based on our experiences with the code acceptance 
practices of the Open Simulator project, that the process is subjective.



The MOSES project will longer submit patches.  This decision is based on the 
advice of one of the Open Simulator developers.  We will be working strictly 
from our public GitHub.  We will announce when code is ready for pulls.  You 
may do with it as you wish, and we will be available for consult should you 
want to modify it for inclusion in the Open Simulator codebase.  We are also 
writing a detailed "Open Sim PhysX API" document that you will find useful.  
This decision allows for you to work at the pace you are accustomed to and it 
will not impact our schedule.



Although we are no longer submitting patches, if you work with us we can ensure 
the code that produced is in a state you would find immediately ingestible.



Good Luck.



Douglas Maxwell, Ph.D.
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) (407) 242-0209<tel:%28407%29%20242-0209>
________________________________
From: [email protected] 
[[email protected]] on behalf of Diva Canto 
[[email protected]]
Sent: Friday, August 21, 2015 5:59 PM
To: [email protected]
Subject: [Opensim-dev] Policies for acceptance/rejection of patches

It has been suggested that the decisions for acceptance/rejection of
patches into OpenSimulator is arbitrary. That is not the case. The
decisions, however, aren't entirely mechanizable: some of the criteria
cannot be codified in something as simple as a code style checker.

The documentation for developers on the Wiki [1] has lots of good
information, but it was missing what I think is a very important piece:
compliance of the patches with the architectural principles of the
project. Here it is:

http://www.metaverseink.com/blog/opensim/policies-for-patching-opensimulator/

I hope this helps clarify things.

(I added this link to the Wiki, too)

[1] http://opensimulator.org/wiki/Developer_Documentation

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