@Douglas Maxwell, we are using WebGL quite a lot (mostly with three.js) and made a VW client that way against realXtend's Tundra server. Have thought web clients for Opensimulator too and know about writing Opensimulator clients in general from before.
I can't promise actual development work but would be glad to have a look & comment on the designs if have something to say. Am getting public funding for open source VW Web client dev too (from EU & University of Oulu separately) so feel obligated as well :) Sometimes the possibilities of using same client techs with different servers (e.g. Tundra & Opensimulator, perhaps others?) has been discussed too -- I don't know if that would ever actually make sense but would be interesting as then we could really collaborate. Of course taking a look at the designs helps to evaluate that a bit too. ~Toni BTW: The U.S. Department of Defense sponsors also another (or well I don't know how many :) Web based virtual framework -- am curious about it but never looked really closely yet, I guess your efforts are not related or? https://virtual.wf/ On Thu, Oct 1, 2015 at 2:44 PM, Maxwell, Douglas CIV USARMY RDECOM ARL (US) <[email protected]> wrote: > Classification: UNCLASSIFIED > Caveats: NONE > > @Austin: yes, we currently use Freeswitch in the MOSES grid. This is not > an optimal solution, but it works. > > Complete instructions for how to replicate the MOSES grid deployment > (including VOIP) can be found here: > > http://militarymetaverse.org/wp-content/uploads/2014/10/MIAB_Installation_Instructions_using_Virtual_Box_and_Ubuntu-141006.pdf > > Right now, most of the MOSES team is focused on GPU implementation of > PhysX & off-board physics calculations. The Inworldz code will likely > provide us with a significant leap in scripting performance once we > complete the code review and integration. Next we'll tackle client > management. > > I currently have one person tasked part time with work on the HTML5 > client, so there will likely be slow progress on client work until we > finish the server side improvements. If someone wants to take a look at > our designs and lend a hand, feel free to contact me. > > v/r -doug > > Douglas Maxwell, Ph.D. > Science and Technology Manager > Virtual World Strategic Applications > U.S. Army Research Lab > Simulation & Training Technology Center (STTC) > (c) (407) 242-0209 > > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Ai Austin > Sent: Thursday, October 01, 2015 6:21 AM > To: [email protected] > Subject: Re: [Opensim-dev] OpenSim - New Mumble/Murmur Module > (UNCLASSIFIED) > > This email was sent from a non-Department of Defense email account, and > contained active links. All links are disabled, and require you to copy and > paste the address to a Web browser. Please verify the identity of the > sender, and confirm authenticity of all links contained within the message. > > > > > Maxwell, Douglas CIV USARMY RDECOM ARL (US) > >After some investigation on the VOIP issues with MUMBLE/Murmur module, > >we decided it was not worth the effort. We are currently designing and > >implementing an HTML5 based viewer and have focused our front end > >energies there. > > Doug, for the current voice setup in MOSES... is that using Freeswitch? > > _______________________________________________ > Opensim-dev mailing list > [email protected] > Caution-opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > Classification: UNCLASSIFIED > Caveats: NONE > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >
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