if its the config in opensim you want to talk about and not the accuracy of the timer event itself there is a good discussion here about that old subject for openrsim / SL :
http://was.fm/opensim/server_patches/use_timers_for_lsl_events The mantis also reference in this web page is interesting to read. gimisa -------------------------------------------- En date de : Dim, 20.3.16, Jeff Kelley <[email protected]> a écrit : Objet : Re: [Opensim-dev] llSetTimerEvent accuracy À : [email protected] Date: dimanche 20 mars 2016 10 h 21 At 11:40 PM -0700 3/19/16, Mike Higgins wrote: >Well, there is an OpenSim.ini parameter for setting the minimum time >that a timer can ask for, and the default is 0.5 seconds. ==> MinTimerInterval = 0.05 > Then there are other fundamental limits like the 11 times a second >heartbeat of > OpenSim. This makes me suspect that if I want accurate times, I have to time > everything in increments of 0.0909090909 seconds. Don't you find the Windows numbers too perfect? It's hard to believe in sub-microsecond accuracy. Maybe there is a bias in my script. integer ON; default { touch_start(integer n) { ON = ! ON; if (ON) llSetTimerEvent (0.1); else llSetTimerEvent (0.0); } timer() { float t = llGetAndResetTime (); llSay (0, (string) (1000*t)); } } -- Jeff _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
