On December 19, 2017 at 9:19:57 AM, Haravikk ([email protected]) wrote:
> On 19 Dec 2017, at 14:31, André Verwijs <[email protected]> wrote: > > > i don't think Firestorm viewer devs are paying that. > or made a deal with SL .. Firestorm doesn't have to, because they're not the ones running havok; physics for SL and OpenSim are both handled by the simulator, so they're server side only. All the viewer has to do is show you what happens. Mostly true. Firestorm doesn’t use the physics engine itself, but it does include the Havok convex decomposition module. This is the entire reason there are two different versions of Firestorm. Havok only licenses their product *per game*. So more than likely, each and every grid who wanted to use Havok would need to purchase a $65,000+ license to use it. I don't think havok is an option unless they ever start offering a free license for non-profit uses; but as far as I'm aware it doesn't support OpenCL anyway, so Bullet is actually a better option anyway if you can throw some OpenCL capable hardware at it. Havok does support OpenCL as well as DirectX Compute and is lightyears ahead of Bullet, but it isn’t free. I’m surprised how quickly everyone forgot that MOSES opensourced their PhysX implementation. It needed some work, sure, but it’s basically been abandoned. _______________________________________________ Opensim-dev mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
