Thanks Ubit. Yeah I have at this point just been re-acquainting myself with the code. There are more similarities between Halcyon and OpenSim than differences honestly. I'd like to think that maybe some of what I viewed as the strengths of Halcyon could be brought over. I'm just getting started but I'll sure keep communicating and everything I'm going to do will be out in the open. I did pick up on httptests and have been building from that. .net 4.6.([12]) will make a core port easier. It will mostly come down to toolchain.
Thanks for the pointer to the IRC channel. I'll make my way over this weekend and say hello! Mike -----Original Message----- From: opensim-dev-boun...@opensimulator.org <opensim-dev-boun...@opensimulator.org> On Behalf Of AJLDuarte Sent: Friday, June 29, 2018 7:24 PM To: opensim-dev@opensimulator.org Subject: Re: [Opensim-dev] Introduction Hi Mike, This is possible channel for some discussions IRC is still our favorite channel for real time talk. You can find us on the freenode irc network channel #opensim-dev. Our mantis is the preferred way to report bugs, request features, submit code contributions, etc ( http://opensimulator.org/mantis/main_page.php , http://opensimulator.org/wiki/Submitting_code_to_OpenSim , ...) Opensim Core members restriction to see TPVs sources is now over. We have no immediate plans to move to Core, our next step will be just move from .net4.0 to .net4.6.(2?) As you well know Opensim code base is very different from halcyon, different solutions for problems, its own problems and strengths. Note that at the moment our dev branch is httptests, not master, and it does target .net4.6 Thanks, Ubit -----Original Message----- From: opensim-dev-boun...@opensimulator.org [mailto:opensim-dev-boun...@opensimulator.org] On Behalf Of Mike Dickson Sent: Friday, June 29, 2018 23:14 To: opensim-dev@opensimulator.org Subject: [Opensim-dev] Introduction Just want to introduce myself. I have been involved in OpenSim (in the form of Halcyon, for InWorldz) for some time. I implemented the Mesh (LOD calculations included) and Materials support, multiple attachments, Lots of http enhancements (including https support which was never rolled out). In Inworldz I am a Director in a virtual dance troop and we've been finding issues with doing what we really would like to do in InWorldz do to issues with the platform. I really want to continue to do the dance thing but we need a platform that's stable for it. Halcyon has been destabilized over time to a degree that I can't depend on it and its actually really important to be able to get an audience for the shows. That leads me to OpenSim and Hypergrid. I'm going to be setting up a hypergrid connected grid for the purposes of building up the dance troupe I mentioned. My intention is to port some of my work from Halcyon over to OpenSim. Initially I'd like to make the environment run in dotnet core/Rosalyn. I will probably look to port Phlox sometime soon. Behind that some of the mesh and materials work I'd done. I'll do this in a fork but absolutely make any changes I make public so they can be incorporated into OpenSim proper if desired. I'd actually tried to join Core years ago when there was a prohibition that you couldn't have looked at viewer source. Unfortunately I had. If that's not true now and I'd be welcomed into core I'd be happy to contribute directly. Can I confirm that this is the appropriate place for dev contributions? If not can you point me to where that's better done? Thanks and have a great day! Mike Dickson (virtually Mike Chase) _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev