On Sat, 15 Dec 2018 05:07:36 -0800, Cinder Roxley
<cin...@alchemyviewer.org> wrote:
As far as Unreal goes, I wouldn?t be caught in the royalty payments mess > that
all entails.
Good point, spelled out here:
https://www.hypergridbusiness.com/2018/12/new-opensource-vr-viewer-for-opensim-may-be-coming-soon/#comment-4234386321
Cryengine uses essentially the same revenue model:
https://www.cryengine.com/ce-terms
Amazon's Cryengine-derived Lumberyard on the other hand is free to use,
with source available: https://github.com/aws/lumberyard
It has various nice features, including support for VR, Mac, PlayStation
and mobile, but apparently not Linux.
Unity also seems unencumbered by revenue share requirements, and unless
somebody is going to fund OpenSim viewer developer to the tune of more
than $100k, Unity Personal should be an option:
https://store.unity.com/products/unity-personal
BTW, in the fall of 2017 I experimented with porting OpenSim content to
Unity using OAR Converter (
https://blog.inf.ed.ac.uk/atate/2017/09/17/oar-conv/ ), pretty much the
functional equivalent to the Unreal demo which sparked this discussion.
It worked well enough on desktop, but quickly bogged down to unusable
frame rates in VR (Core i5-7600K and GTX 1070 driving an HTC Vive).
Automated and *efficient* conversion of OpenSim content is not easy.
Besides the big commercial names, there are a few FOSS ones which might
be relevant: https://github.com/collections/game-engines
Godot ( https://github.com/godotengine/godot ) easily wins the star
count, but Urho3d ( https://github.com/urho3d/Urho3D ) also seems
capable and actively developed. Two other engines which might be worth a
look are Banshee ( https://github.com/BearishSun/BansheeEngine ) and
GamePlay ( https://github.com/gameplay3d/GamePlay ). Has anyone here
taken any of these for a spin?
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