Agreed on the security.  It’s not useable in a commercial setting as is.  In 
Halcyon we had a region module that created the CAP for avatars on the region 
and pushed it to the shared server. Also removed it when the avatar left the 
region.  So you had some authentication happening and the actual cap handler 
wasn’t wide open.   As you said, using it as is opens assets to the world.

What makes the caps obsolete?  What is replacing them?

MIke

Sent from Mail for Windows 10

From: Leal Duarte
Sent: Saturday, August 17, 2019 2:02 PM
To: opensim-dev@opensimulator.org
Subject: Re: [Opensim-dev] Packet Pooling - Should it work?

Hi,

     GetTexture and GetMesh (and GetMesh2) are in the path to be obsolete.

     If you bypass the simulator as provider data as assets, then it is 
your job to provide proper access authorization on the replacement provider.

     To expose Robust assets to viewers is expose all assets to world.

Regards,

Ubit


On 16-Aug-19 23:31, Diva Canto wrote:
> GetTexture and GetMesh

...


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