Agreed on the security. It’s not useable in a commercial setting as is. In Halcyon we had a region module that created the CAP for avatars on the region and pushed it to the shared server. Also removed it when the avatar left the region. So you had some authentication happening and the actual cap handler wasn’t wide open. As you said, using it as is opens assets to the world.
What makes the caps obsolete? What is replacing them? MIke Sent from Mail for Windows 10 From: Leal Duarte Sent: Saturday, August 17, 2019 2:02 PM To: opensim-dev@opensimulator.org Subject: Re: [Opensim-dev] Packet Pooling - Should it work? Hi, GetTexture and GetMesh (and GetMesh2) are in the path to be obsolete. If you bypass the simulator as provider data as assets, then it is your job to provide proper access authorization on the replacement provider. To expose Robust assets to viewers is expose all assets to world. Regards, Ubit On 16-Aug-19 23:31, Diva Canto wrote: > GetTexture and GetMesh ... _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev