For now just use it as replacement for XEngine.
to change to it, edit opensim.ini, then
- uncomment line:
DefaultScriptEngine = "YEngine"
- on section [YEngine]
change to Enabled = true
- on section [XEngine]
change to Enabled = false
To get back to XEngine, revert this changes.
Most scripts will work fine, except ones with syntax errors XEngine did
tolerate
on more rare cases of complex expressions,. there maybe issues on left
to right or vice versa parsing, that Xengine did the wrong way (C# rules
not LSL ones)
Ubit
On 29-Oct-19 21:49, Michel Beauregard wrote:
Congratulation to all who work on this october 2019 opensim 091 release.
One of its feature is support for YENGINE. I am looking for
documentation on this engine.I have found this
: https://github.com/watcher64/osCore2 and also found some function
description here
. https://wiki.mobiusgrid.us/doku.php?id=wiki:scripting_portal:yengine
Is there something else I failed to find? .
Also is the notes on Yengine from above reference site still
valide: "Although it works very well, it is not compatible with
Xengine, meaing crossing or TP'ing into an Yengine region from a
Xengine region will result in scripts being reset and may need
recompiled."Thanks for reply .GiMiSa
GiMiSa
Le lundi 28 octobre 2019 14 h 59 min 56 s UTC−4, Leal Duarte
<ajldua...@sapo.pt> a écrit :
Hi,
OpenSimulator version 0.9.1.0 Snail Release is now available. [1], [2]
Please also read 0.9.0.0 Release notes [3], if migrating from older
0.8x versions.
As usual report any bugs or problems on our mantis [4]
Regards,
Ubit (Leal Duarte)
[1] http://opensimulator.org/
[2] http://opensimulator.org/wiki/Download
[3] http://opensimulator.org/wiki/0.9.0.0_Release
[4] http://opensimulator.org/mantis
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