May I suggest would be for you to consider media on prim to display your texture.
I believe ( pls correct me if wrong ) that function bypass opensim texture loading all toghether. It will solely depend on your ping time to media server regardless of region server. I have tested that idea for translation hud directly connecting to google translate web page. ( hud available for testing in my grid ) It is able to display a few translated lines of conversation from busy lbsa local chat showing how quick google response to the hud media. Hope it helps. GiMiSa Le mercredi 28 avril 2021 10 h 57 min 43 s HAE, Dr Ramesh Ramloll <r.raml...@gmail.com> a écrit : Hello, The wiki says, We are updating one of our applications that use StreetView images from Google Maps and we use this function to display the images. Ideally, we want the 360 surround views from Google to appear immediately ... so we used this function, osSetDynamicTextureURLBlendFace() which is supposed to have 0 seconds delay. Not only does it not have 0 second delay as the opensim wiki says, but it is also an asynchronous function, i.e. if you are loading n images ... it will take n x delay for 1 load. We can makes things work after ploughing through this friction ... but Is this expected behavior? Regards Ramesh -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Landisville, PA; Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn <http://www.linkedin.com/in/rameshramloll> _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev