size of texture download  in opensim  /  SL : 
extracted from ref  to my knowledge opensim has the same limits in regard to 
texture oing 


ref:
http://wiki.secondlife.com/wiki/Limits


All Viewers
   
   -  Maximum texture size - 1024×1024 pixels      
      -  All Second Life textures are constrained to powers of 2 (e.g., 128, 
256, 512).
      -  Some textures inworld have a resolution as high as 2048×2048; this is 
due to a previous limit that was higher.
      -  We strongly recommend you use as small textures as possible because 
larger ones consume more memory and take substantially longer to load.
      -  Where large textures are being forced by import to only 512×512, lower 
your ...> Preferences >...> UI Size under 1.0, to increase import size to the 
max 1024×1024.

since media on prim is not going thru opensim / SL server as its direcly sent 
to viewer its not subject to those limitation as far as I know. ( correct me if 
I am wrong ) . 

I did an experiment a while back before media on prim in  opensim (ONLY ) with 
osSetDynamicTextureURL . That function available then presented web image (only 
tag img )   on a prim face inworld. It says new on the osl script page so I 
suppose the mechanism must have been updated.  
 
ref :  http://opensimulator.org/wiki/OsSetDynamicTextureURL   

hope my reply helps 

GiMiSa 
 

  
 
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