size of texture download in opensim / SL : extracted from ref to my knowledge opensim has the same limits in regard to texture oing
ref: http://wiki.secondlife.com/wiki/Limits All Viewers - Maximum texture size - 1024×1024 pixels - All Second Life textures are constrained to powers of 2 (e.g., 128, 256, 512). - Some textures inworld have a resolution as high as 2048×2048; this is due to a previous limit that was higher. - We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load. - Where large textures are being forced by import to only 512×512, lower your ...> Preferences >...> UI Size under 1.0, to increase import size to the max 1024×1024. since media on prim is not going thru opensim / SL server as its direcly sent to viewer its not subject to those limitation as far as I know. ( correct me if I am wrong ) . I did an experiment a while back before media on prim in opensim (ONLY ) with osSetDynamicTextureURL . That function available then presented web image (only tag img ) on a prim face inworld. It says new on the osl script page so I suppose the mechanism must have been updated. ref : http://opensimulator.org/wiki/OsSetDynamicTextureURL hope my reply helps GiMiSa _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev