Hi,
Several Viewers have a option to mute collision sounds. So far they
do it by comparing every sound simulator orders to play to a list on
collision sound UUIDs.
Since opensim has a different set of IDs, this was not working. Beq
did recently add the list of opensim IDs to Firestorm.
But the use of this Magic IDs is still a fail. It does not consider
for example llCollisionSound().
So now viewers for opensimulator can instead set Bit 7 (mask 0x80)
of field Flags on AgentUpdate lludp packets, that then send several
times per sec (at throttled variable rate).
Region will not trigger play of collision sounds to viewers that
did sent that bit set
Meanwhile we did ignore that they did set bit 0 of same field, to
ask for hidden group title. This should be working now
Regards,
Ubit (Leal Duarte)
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