Hi,

    Several Viewers have a option to mute collision sounds. So far they do it by comparing every  sound simulator orders to play to a list on collision sound UUIDs.

    Since opensim has a different set of IDs, this was not working. Beq did recently add the list of opensim IDs to Firestorm.

    But the use of this Magic IDs is still a fail. It does not consider for example llCollisionSound().

    So now viewers for opensimulator can instead set Bit 7 (mask 0x80) of field Flags on AgentUpdate lludp packets, that then send several times per sec (at throttled variable rate).

    Region will not trigger play of collision sounds to viewers that did sent that bit set

    Meanwhile we did ignore that they did set bit 0 of same field, to ask for hidden group title. This should be working now

Regards,

Ubit (Leal Duarte)


_______________________________________________
Opensim-dev mailing list
Opensim-dev@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev

Reply via email to