I've tried ubit's GLTF test region with Sharpview, even though I don't support them yet. The objects with new materials come up in grey, as expected. Now I need to do the viewer side.
Questions: How do I get the UUID of the glTF asset? Is that in the material UUID slot of the texture info, or is it somewhere else? Can objects have both an old-style material and a new-style glTF material? What's the capability for fetching material assets? Yeah, I could dig this out of the SL code. If someone answers this, I'll start a page in the OMRG wiki and document it. John Nagle Animats _______________________________________________ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev