Go to the second floor of the building on Wright Plaza. There are two large 
screens that display html on a prim, meaning web pages. Use the chat chat /10 
for one of /11 for the other.

The source for this is on the osgrid.org/forums and displays text and graphics 
using pcidae.net to do a little formatting.

Charles


________________________________
From: Olli Aro <[email protected]>
To: [email protected]
Sent: Wednesday, January 14, 2009 3:40:58 AM
Subject: Re: [Opensim-users] osSetDynamicTextureURL

 
Hi Orion,
 
That example seems to be with images as
well. 
 
Since it looks like the dynamic texture
supports only images at the moment, does anyone know how to bring HTML web
content in OpenSim? Even the Second Life way whereby you set it as parcel media
does not seem to work. So, is there currently no way to bring HTML in?
 
Regards,
 
Olli
 

________________________________
 
From:[email protected]
[mailto:[email protected]] On Behalf Of John Sheridan
Sent: 13 January 2009 18:47
To: [email protected]
Subject: Re: [Opensim-users]
osSetDynamicTextureURL
 
In world take a look under your inventory for the
OpenSim Library.  There are a few example scripts in there which may
help.  

OpenSim Library -> Scripts Library -> OpenSim Specific Scripts ->
osWeatherMap

When you open up the script it'll show as locked.  Just ctrl-a ctrl-c to
select all and copy, then paste it all into a new script to edit.

Thanks, :)

 - Orion Pseudo/Shamroy 

Tristan wrote: 
I think it can only be a
picture file, or some type of php that returns a picture. I could be wrong.
On Tue, Jan 13, 2009 at 8:44 AM, Olli Aro <[email protected]>
wrote:
Hi all,
 
I have been trying to Google for this, but cannot find
answer. Please just point me to documentation if this is an obvious question J
 
Does anyone know which are possible values for the content
type parameter with osSetDynamicTextureURL?
What I am looking for is a way to set html content as texture. I can find
examples for dynamic images but not for html.
 
Thanks for your help in advance,
 
Olli 
 
 
 

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