Sounds pretty likely - too much flex can certainly drag a viewer to its knees, and forests of flexi trees are notoriously lag-inducing.
The business of not being logged out properly is pretty common, at least in my experience. On SL, you can be forced to wait 5 minutes or so before relogging, but on OSG at least it seems you can hop straight back in - as soon as the server sees you reappearing it sends an "already connected" message to the viewer and logs you out. Happens especially on viewer crashes, as it takes the server a while to realise you're not there anymore. Robert Klein wrote: > >I just weeded my region full of trees down from 375 to 75 and the floating >off or freezing has stopped. this seems to fit with what the rest of you are >saying. Too many prims, particularly flexible ones can cause some kind of >connectivity loss between the viewer and simulator. Wonder if I had changed >the trees to non-flexible prims if the problem would have stopped? > >-Robert > > > >trucker.anthony wrote: >> >> not freezing any more they used to experience that upon tp to a region >> because of the junk prims that were attachments that fell off and migrated >> to 0,0,0 check the corners of your regions but DO NOT touch the prims if >> you see any they are also death prims ( if you touch them the viewer >> crashes right to desktop) as far as flaoting off the map yes upon region >> crossings sometimes we keep floating thought that was due to server lag >> but >> i have reduced regions and increased servers and am still getting it >> >> -- John Hopkin _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
