I have some BVH files that I'd like to have globally available (i.e, in the OpenSim Library folder) -- assuming that I can get them converted to an SL-compatible frame rate and joint naming scheme (that's a separate issue -- I'm making decent progress on that).
From what I can glean from looking at the directory structure and the database, the ones that come with OpenSim appear to be stored in a binary format in two places: 1) (OpenSim root)/bin/assets/AnimationsAssetSet 2) The assets table in the database. My question is threefold: 1) How can I convert a SL-compatible BVH file into the binary format? Is it documented anywhere other than in the code? 2) It appears that the server scans the AnimationsAssetSet folder on startup. Can I just put new animations in there (in the binary format, of course) and have them imported into the database automatically, or would I need to do that by hand? 3) Would adding a large number of animations to the global library be likely to hammer performance? I'd really rather not upload these one at a time through the viewer if I can avoid it. :-) Thanks for any advice! -- Tony Hursh Technology Coordinator and Research Programmer Curriculum, Technology and Education Reform University of Illinois at Urbana-Champaign http://cterport.ed.uiuc.edu _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
