[email protected] wrote:
> Send Opensim-users mailing list submissions to
>       [email protected]
>
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>       https://lists.berlios.de/mailman/listinfo/opensim-users
> or, via email, send a message with subject or body 'help' to
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> Today's Topics:
>
>    1. Re: Groups in Opensim (Dzonatas)
>    2. Re: Groups in Opensim (Teravus Ovares)
>    3. Re: Groups in Opensim (Dzonatas)
>    4. Re: Opensim-users Digest, Vol 20, Issue 41
>       ([email protected])
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 05 Apr 2009 17:42:45 -0700
> From: Dzonatas <[email protected]>
> Subject: Re: [Opensim-users] Groups in Opensim
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
>
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>
> ------------------------------
>
> Message: 2
> Date: Sun, 5 Apr 2009 20:31:50 -0400
> From: Teravus Ovares <[email protected]>
> Subject: Re: [Opensim-users] Groups in Opensim
> To: [email protected]
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Last I heard, libpurple's licence blows that choice out of the water.
>    Unless, of course, they went lgpl?    But..  I doubt it.
>
> Best Regards
>
> Teravus
>
> On 4/5/09, Dzonatas <[email protected]> wrote:
>   
>> I highly suggest to look into libpurple to avoid reinventing any steps if
>> group chat gets moved off the region server. It could be all client based.
>>
>> The only thing that probably would hold that back is complete anonymity
>> since libpurple would only be as anonymous as the services it connects and
>> uses. I don't think complete anonymity will be needed among friends, and
>> among friends is where libpurple can help accelerate implementation.
>>
>> Don't take this as a suggestion to put aside what has been developed.
>>
>> Charles Krinke wrote:
>>
>> I think the issue is going to be one of "evolution" and "compatibility".
>> Many would say we want SL client compatibility for as long as possible.
>> Given that, I suspect we will need to use the SL client means and perhaps
>> evolve a second means as time goes on.
>>
>> Charles
>>
>> ________________________________
>> From: Robert Klein <[email protected]>
>> To: [email protected]
>> Sent: Sunday, April 5, 2009 2:03:38 PM
>> Subject: Re: [Opensim-users] Groups in Opensim
>>
>>
>> +1 Diva, I totally agree with getting these tools off the region server.
>>
>> -Robert
>>
>>
>> I don't particularly care about the details of the group feature design,
>> and, as with everything else, I don't think there's "one right thing".
>> In fact, I think this is one of those features where variety and
>> competition are the right approach.
>> My only concern is the architecture. All social networking stuff (IM,
>> friends, groups and others) should be completely removed from region
>> servers. They don't belong there, it's just wrong. Move all that stuff
>> to interactions between the client and those services directly. We
>> already have way too much of it in region servers, which should be moved
>> out, let's not have any more of that. This is where I think we should
>> break from OpenSim out-of-the-box being an SL clone to it being
>> something else that's much better.
>>
>> marcel verhagen wrote:
>>     
>>> Yeah groups support is a pre.
>>>
>>> But we should learn from the groups mistake secondlife has made.
>>>
>>> Think it was a mistake they use the groups for object permissions AND
>>> also for community targets.
>>>
>>> So I think there should be different group systems for different use.
>>>
>>> One groups system for comminity building with im, notices, polls,
>>> roles and groups profiles. Without a max group limit.
>>>
>>> And one group system for the object permission with an groups
>>> inventory in it. Withouth the community building things. These object
>>> group system should have a max limit.
>>>
>>>       
>> ------------------------------------------------------------------------
>>     
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [email protected]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>       
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>> --
>> View this message in context:
>> http://n2.nabble.com/Groups-in-Opensim-tp2582536p2590078.html
>> Sent from the opensim-users mailing list archive at Nabble.com.
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>> ________________________________
>>
>>     
> _______________________________________________
> Opensim-users
>   
>> mailing
>> list
>>     
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>   
>> _______________________________________________
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>>
>>
>>     
>
>
> ------------------------------
>
> Message: 3
> Date: Sun, 05 Apr 2009 18:25:25 -0700
> From: Dzonatas <[email protected]>
> Subject: Re: [Opensim-users] Groups in Opensim
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
>
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>
> ------------------------------
>
> Message: 4
> Date: Sun, 05 Apr 2009 21:42:33 -0500
> From: "[email protected]" <[email protected]>
> Subject: Re: [Opensim-users] Opensim-users Digest, Vol 20, Issue 41
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> [email protected] wrote:
>   
>> Send Opensim-users mailing list submissions to
>>      [email protected]
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>      https://lists.berlios.de/mailman/listinfo/opensim-users
>> or, via email, send a message with subject or body 'help' to
>>      [email protected]
>>
>> You can reach the person managing the list at
>>      [email protected]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of Opensim-users digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: Groups Implementation Discussion (Ai Austin) (Ralf Haifisch)
>>    2. Re: Groups Implementation Discussion (Ai Austin) (Charles Krinke)
>>    3. post from dev-mailing list:  badumnasim (Ralf Haifisch)
>>    4. Re: Groups in Opensim (Robert Klein)
>>    5. Re: Groups in Opensim (Charles Krinke)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sun, 5 Apr 2009 13:28:02 +0200
>> From: "Ralf Haifisch" <[email protected]>
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai
>>      Austin)
>> To: <[email protected]>
>> Message-ID: <00bd01c9b5e1$9502fd80$bf08f8...@biz>
>> Content-Type: text/plain;    charset="iso-8859-1"
>>
>> Dear Charles,
>>
>>
>> That is where i did like your XMPP approach.  
>>
>> I guess the rex-chaps can tell a bit more about their experience, they have
>> been playing around with telepathy framework.
>>
>> My thought was:
>> - diving functionality into security groups (collaboration) and distribution
>> groups (communication)
>> - doing security groups "SL style" to enable as much user as possible the
>> migration SL --> open source
>>   While still having the ability to e.g. introduce "super groups" (group in
>> group) for new viewer.
>> - doing distribution groups with jabber etc...  
>>   Means new viewer (maybe realxtend) whil have this ability build in - but
>> everyone could use a stand alone
>>   Client.  Event without a viewer, like IRC.  Use it on travel/at work.
>> Pass the firewall via http wrapping.
>>
>>
>> I thought this would be a nice step towards future, while still keeping the
>> sl-viewer user aboard for a while (let say, next 6 month are important)
>>
>> So:  100% agreed targets with moving on...  I am a strong 3D web enthusiast
>>
>> Cheers,
>> Ralf
>>
>> ------------------------------
>>
>>
>> Date: Sat, 4 Apr 2009 14:28:45 -0700 (PDT)
>> From: Charles Krinke <[email protected]>
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai
>>      Austin)
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Dear Ralf:
>>
>> Yes, I have similar joy and angst at each of these discussions and
>> decisions. 
>>
>> I think the value we can bring on this mailing list is to express some ideas
>> in a helpful way as you have done. By doing this, we can influence the
>> thoughts in a positive direction of those, like Adam, and others, who are
>> implementing group stuff right now.
>>
>> Having some legacy connection to our hated (and beloved) SecondLife is
>> important.
>>
>> But, ... of equal importance, is figuring out how to move off into the
>> future with some changes that will be of more long term benefit as we get
>> closer to the 3D internet.
>>
>> Charles
>>
>>
>>
>>
>> ________________________________
>> From: Ralf Haifisch <[email protected]>
>> To: [email protected]
>> Sent: Saturday, April 4, 2009 1:12:55 PM
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai Austin)
>>
>> +1
>>
>> It is very important to use a intelligent open framework AND NOT any
>> Approach that needs fixed ports etc. like the stone old voice in SL.
>>
>> I did discuss that with lindens and lost the only realy interested company 
>> while the hype time (3D is only a 0,1% of my Rl job atm) because the
>> implemented
>> technology was not acceptable from a firewall/routing perspective.  It is
>> nice
>> for single user or organization with not governance needs.
>>
>> So it must by (from transport) something that is a holepuncher, similar to
>> skype.
>>
>> Using https-tunnel e.g.  
>>
>> Maybe it would be a nice chance to do the security groups "SL style", so one
>> with a SL viewer could build/interact inworld.
>>
>> But if we use Jabber/XXMP for the communication part, a SL client would only
>> be limited In group communication - BUT could still use a second software
>> able to talk that protocol.  
>>
>> Wouldn?t brake compatibility where it hurts.
>>
>>
>> Cheers,
>> Ralf
>>
>> ----------------------------------------------------------------------
>>
>> Date: Sat, 04 Apr 2009 10:32:00 +0100
>> From: Ai Austin <[email protected]>
>> Subject: Re: [Opensim-users] Groups Implementation Discussion
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="us-ascii"; format=flowed
>>
>> Charles Krinke <[email protected]> wrote:
>>   
>>     
>>> ... I suppose we could go in the IRC or XMPP/Jabber direction,
>>>     
>>>       
>> I would really encourage a Jabber/XMPP approach for group (and indeed 
>> individual) which open up all sorts of opportunities to link to 
>> external messengers, buddy systems with geo-location (think of the 
>> 9opportuinities for in world visualisation of collaborative and 
>> distributed teams), intelligent communications things too. Ai
>>
>>
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Sun, 5 Apr 2009 10:04:55 -0700 (PDT)
>> From: Charles Krinke <[email protected]>
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai
>>      Austin)
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> As I recall, we do have an IRC module, but it has fallen out of interest in 
>> testing in recent months. Perhaps we need two strategies.
>>
>> The first might be to start testing the IRC module again and work on its 
>> problems.The issue with the IRC module has been that it decreases stability 
>> in the region and the region freezes. Also, some have a problem with the 
>> extremely long prefixes it generates. 
>>
>> It may be that our IRC module actually works better then we perceive, but 
>> since no one is using it, we just dont know anymore.
>>
>> The second might be to use that module as a model for an XMPP module.
>>
>> Charles
>>
>>
>>
>>
>> ________________________________
>> From: Ralf Haifisch <[email protected]>
>> To: [email protected]
>> Sent: Sunday, April 5, 2009 4:28:02 AM
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai Austin)
>>
>> Dear Charles,
>>
>>
>> That is where i did like your XMPP approach.  
>>
>> I guess the rex-chaps can tell a bit more about their experience, they have
>> been playing around with telepathy framework.
>>
>> My thought was:
>> - diving functionality into security groups (collaboration) and distribution
>> groups (communication)
>> - doing security groups "SL style" to enable as much user as possible the
>> migration SL --> open source
>>   While still having the ability to e.g. introduce "super groups" (group in
>> group) for new viewer.
>> - doing distribution groups with jabber etc...  
>>   Means new viewer (maybe realxtend) whil have this ability build in - but
>> everyone could use a stand alone
>>   Client.  Event without a viewer, like IRC.  Use it on travel/at work.
>> Pass the firewall via http wrapping.
>>
>>
>> I thought this would be a nice step towards future, while still keeping the
>> sl-viewer user aboard for a while (let say, next 6 month are important)
>>
>> So:  100% agreed targets with moving on...  I am a strong 3D web enthusiast
>>
>> Cheers,
>> Ralf
>>
>> ------------------------------
>>
>>
>> Date: Sat, 4 Apr 2009 14:28:45 -0700 (PDT)
>> From: Charles Krinke <[email protected]>
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai
>>     Austin)
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Dear Ralf:
>>
>> Yes, I have similar joy and angst at each of these discussions and
>> decisions. 
>>
>> I think the value we can bring on this mailing list is to express some ideas
>> in a helpful way as you have done. By doing this, we can influence the
>> thoughts in a positive direction of those, like Adam, and others, who are
>> implementing group stuff right now.
>>
>> Having some legacy connection to our hated (and beloved) SecondLife is
>> important.
>>
>> But, ... of equal importance, is figuring out how to move off into the
>> future with some changes that will be of more long term benefit as we get
>> closer to the 3D internet.
>>
>> Charles
>>
>>
>>
>>
>> ________________________________
>> From: Ralf Haifisch <[email protected]>
>> To: [email protected]
>> Sent: Saturday, April 4, 2009 1:12:55 PM
>> Subject: Re: [Opensim-users] Groups Implementation Discussion (Ai Austin)
>>
>> +1
>>
>> It is very important to use a intelligent open framework AND NOT any
>> Approach that needs fixed ports etc. like the stone old voice in SL.
>>
>> I did discuss that with lindens and lost the only realy interested company 
>> while the hype time (3D is only a 0,1% of my Rl job atm) because the
>> implemented
>> technology was not acceptable from a firewall/routing perspective.  It is
>> nice
>> for single user or organization with not governance needs.
>>
>> So it must by (from transport) something that is a holepuncher, similar to
>> skype.
>>
>> Using https-tunnel e.g.  
>>
>> Maybe it would be a nice chance to do the security groups "SL style", so one
>> with a SL viewer could build/interact inworld.
>>
>> But if we use Jabber/XXMP for the communication part, a SL client would only
>> be limited In group communication - BUT could still use a second software
>> able to talk that protocol.  
>>
>> Wouldn?t brake compatibility where it hurts.
>>
>>
>> Cheers,
>> Ralf
>>
>> ----------------------------------------------------------------------
>>
>> Date: Sat, 04 Apr 2009 10:32:00 +0100
>> From: Ai Austin <[email protected]>
>> Subject: Re: [Opensim-users] Groups Implementation Discussion
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset="us-ascii"; format=flowed
>>
>> Charles Krinke <[email protected]> wrote:
>>   
>>     
>>> ... I suppose we could go in the IRC or XMPP/Jabber direction,
>>>     
>>>       
>> I would really encourage a Jabber/XMPP approach for group (and indeed 
>> individual) which open up all sorts of opportunities to link to 
>> external messengers, buddy systems with geo-location (think of the 
>> 9opportuinities for in world visualisation of collaborative and 
>> distributed teams), intelligent communications things too. Ai
>>
>>
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL: 
>> https://lists.berlios.de/pipermail/opensim-users/attachments/20090405/7af37adb/attachment-0001.html
>>  
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Sun, 5 Apr 2009 19:11:36 +0200
>> From: "Ralf Haifisch" <[email protected]>
>> Subject: [Opensim-users] post from dev-mailing list:  badumnasim
>> To: <[email protected]>
>> Message-ID: <010e01c9b611$93d6ffd0$bb84ff...@biz>
>> Content-Type: text/plain;    charset="iso-8859-1"
>>
>> Heho,
>>
>> Thanks Adam and Gustovo for first infos.
>>
>> I moved this from dev to users to collect the audience for testing, see
>> later.
>>
>>
>> This post should not address security issues - maby open another thread.  I
>> would suggest to wait until we have some more results and maybe spoken to
>> the badumna people.   :-)
>>
>>
>> the link is http://www.badumna.com/badumna/badumnasim.html 
>>
>> .Net 3.5 SP1 is needed.
>>
>>
>> since it is a client load balancer - it use a proxy.
>>
>> All scenarios of proxyserver only make sense if several people are accessing
>> the same target (think of suid , isa or any web proxy you maybe have @work).
>>
>> If we want to test drive it, we should do a test scenario with some people.
>>
>>
>> Preparing the server holding opensim with network statistics , e.g. nagios.
>>
>> Have a region where no one else is around - but enough content.
>>
>> Run 1, native
>>
>> Run 2, with badumnasim
>>
>> Clear cache of all before each run.
>>
>>
>> Looks interesting to me - so I would like to run a test at the next weekend
>> if I get some people. (I will prepapre a server)
>>
>> If you are interested, download and install badumnasim and better email me
>> directly since I am on business travel next days.   Ralf (at)
>> ralf-haifisch.biz
>>
>>
>>
>> Cheers,
>> Ralf
>>
>>
>> ------------------------------
>> Date: Sat, 4 Apr 2009 06:14:24 -0400
>> From: "Frisby, Adam" <[email protected]>
>> Subject: Re: [Opensim-dev] BadumnaSim
>> To: "[email protected]" <[email protected]>
>> Message-ID:
>>      <63fad4f222230a4ea79de9e8be66473518ff0...@winxbeus19.exchange.xchg>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> I'd say you probably need a better sample size. 36/37 packets isn't
>> conclusive. Try 2000+.
>>
>> Adam
>>
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Gustavo Alberto
>> Navarro Bilbao
>> Sent: Saturday, 4 April 2009 2:51 AM
>> To: [email protected]
>> Subject: Re: [Opensim-dev] BadumnaSim
>>
>>  Perhaps a union with the Grider ?. I tested Badumna in our server with
>> PingTester and really noticed the improvement
>>
>>
>> withot Badumna
>>
>> Sent:       36
>> Received:   36
>> Lost:       0
>> Loss Rate:  0.00 %
>> Min Time:   62 ms
>> Max Time:   375 ms
>> Avg Time:   113 ms
>> Avg TTL:    117
>>
>> With Badumna
>>
>> Sent:       37
>> Received:   37
>> Lost:       0
>> Loss Rate:  0.00 %
>> Min Time:   59 ms
>> Max Time:   298 ms
>> Avg Time:   96 ms
>> Avg TTL:    117
>>
>>
>> 2009/4/4 Frisby, Adam <[email protected]<mailto:[email protected]>>
>>
>> I'd just like to do a quick 'look at this' on the forge - the guys who
>> designed it asked me about how to promote the idea to OS users, and I
>> suggested the forge. They have put the code up in the SVN here, so go take a
>> look.
>>
>>
>>
>> Basically it's a client-centric P2P load balancer.
>>
>>
>>
>> Packets which are destined to multiple users get sent via a proxying P2P
>> layer which then gets each client to replicate it to its peers, rather than
>> relying on the central sim to do so. Their initial results look promising
>> (about a 50% boost in capacity). Obviously there are some security concerns
>> too, but I think it's a nifty thing worth taking a look at.
>>
>>
>>
>> Adam
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Sun, 5 Apr 2009 14:03:38 -0700 (PDT)
>> From: Robert Klein <[email protected]>
>> Subject: Re: [Opensim-users] Groups in Opensim
>> To: [email protected]
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=us-ascii
>>
>>
>> +1 Diva, I totally agree with getting these tools off the region server.
>>
>> -Robert
>>
>>
>> I don't particularly care about the details of the group feature design, 
>> and, as with everything else, I don't think there's "one right thing". 
>> In fact, I think this is one of those features where variety and 
>> competition are the right approach.
>> My only concern is the architecture. All social networking stuff (IM, 
>> friends, groups and others) should be completely removed from region 
>> servers. They don't belong there, it's just wrong. Move all that stuff 
>> to interactions between the client and those services directly. We 
>> already have way too much of it in region servers, which should be moved 
>> out, let's not have any more of that. This is where I think we should 
>> break from OpenSim out-of-the-box being an SL clone to it being 
>> something else that's much better.
>>
>> marcel verhagen wrote:
>>   
>>     
>>> Yeah groups support is a pre.
>>>
>>> But we should learn from the groups mistake secondlife has made.
>>>
>>> Think it was a mistake they use the groups for object permissions AND 
>>> also for community targets.
>>>
>>> So I think there should be different group systems for different use.
>>>
>>> One groups system for comminity building with im, notices, polls, 
>>> roles and groups profiles. Without a max group limit.
>>>
>>> And one group system for the object permission with an groups 
>>> inventory in it. Withouth the community building things. These object 
>>> group system should have a max limit.
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> [email protected]
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>   
>>>     
>>>       
>> _______________________________________________
>> Opensim-users mailing list
>> [email protected]
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>   
>>     
>
> Charles has alot to say, I agree with quite a bit of it, but as a person 
> with a degree and
> 20 years experience on the web, I would have to say that all this mumbo 
> jumbo need be
> put into something that is offered a solution. So far, my gosh the 
> issues and the uncoordinated
> ideas, let's try to get something together here for crying out loud. It 
> took two years to even have
> OpenSimulator clouds.
>
> Tracy Welles
>
>
>
>
> ------------------------------
>
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
> End of Opensim-users Digest, Vol 20, Issue 42
> *********************************************
>
>   
oops, sorry, wrong list, that was for mmox.. lol..

Tracy Welles
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