Thanks, What has puzzle me is that I thought I could take the uuid in a script name, look it up in the object xml file and locate it's real name. However only a small number of the uuids match? Once the oar file is loaded it works wonderfully. Could you point me in the right direction for the file that manipulates them - I can check out the details there.
Tom On 20 Apr 2009, at 16:04, Justin Clark-Casey wrote: > Tom Willans wrote: >> Hi Can you clarify the XML2 format for me as I cannot find any >> documentation. I am prepared for a "doh" moment! >> >> My understanding was that the assets in the OAR file have their >> UUID as >> part of the filename. The XML2 file in the objects folder should >> contain >> GUID that match these UUIDS, should the object contain that asset. >> However a casual look seems to be that these asset uuids are not >> in the >> xml file I would expect. > > Each item in an 'XML2' file will have XML within > <TaskInventoryItem>. The asset uuid for that item will be in the > <AssetID> field. > > The XML2 isn't well documented (or even documented at all, I > suspect). It's quite an ancient format and I didn't make > any effort to document it for OARs since it pre-existed OARs and > I'm hoping that a more suitable format would come > along. However, as for so many things that hasn't happened yet. > > -- > justincc > Justin Clark-Casey > http://justincc.wordpress.com > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
