Have a look in the scripting forum at osgrid.org. There's a working version
posted there for Opensimulator.
http://www.osgrid.org/forums/viewtopic.php?f=5&t=1364
It's not as valuable in Opensimulator as in SL since prim link sets can be much
larger, but still a good tool.
Date: Tue, 7 Jul 2009 10:30:52 -0500
From: [email protected]
To: [email protected]
Subject: [Opensim-users] Builder's Buddy Script in OpenSim?
Have any of you had any experience with the Builder's Buddy script in OpenSim?
I've noticed many of my Second Life scripts work in OpenSim without problem but
I've not yet tried Builder's Buddy.
For those unfamiliar, Builder's Buddy consists of two scripts - one being the
main one in a primary prim, such as a box and the second script placed in
various objects.comprising parts of a whole structure. The end result is being
able to rez a box and from that a menu allows rezzing and reassembly of a whole
complex structure. A form of "pre-packaged" structure.
Thanks!
_________________________________________________________________
Windows Liveā¢: Keep your life in sync.
http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009
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