As far as I know, it was done region by region as SL was first being made, when there weren't very many regions. I'm sure this has changed since. Also, a method for terraforming large grids is to just use a large texture. Making a 25x25 sim (625 sims) displacement map would only be 6400x6400 pixels, easy for most modern computers. Hope that helps.
On Wed, Jul 22, 2009 at 11:00 AM, Len Brown <[email protected]> wrote: > This is more or less a generalized question. Earlier today I spent a few > hours in Second Life doing nothing but flying through one region after > another and the one thing that struck me was how does Linden Lab do their > multi-region terraforming? I know it's pretty simple to splice a terrain > map over 9 or 25 regions in a grid, but when it comes to something as large > as Second Life, with many thousands of regions, how is this accomplished? > Any ideas? > > I'd also like to locate a (or some) free 9 and 25 (3X3 & 5X5) region > terrain maps - anyone know of a place where such may be obtained? Maybe a > main small continent and some small islands scattered around its edge... > > I'm currently maintaining a 25 region 5X5 grid on my home OpenSim server > and am looking for some variety. Currently most of the regions are > perfectly flat at around 21meters. > > - Len > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > -- ~Tristan
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