As far as I know, it was done region by region as SL was first being made,
when there weren't very many regions. I'm sure this has changed since. Also,
a method for terraforming large grids is to just use a large texture. Making
a 25x25 sim (625 sims) displacement map would only be 6400x6400 pixels, easy
for most modern computers. Hope that helps.

On Wed, Jul 22, 2009 at 11:00 AM, Len Brown <[email protected]> wrote:

> This is more or less a generalized question.  Earlier today I spent a few
> hours in Second Life doing nothing but flying through one region after
> another and the one thing that struck me was how does Linden Lab do their
> multi-region terraforming?  I know it's pretty simple to splice a terrain
> map over 9 or 25 regions in a grid, but when it comes to something as large
> as Second Life, with many thousands of regions, how is this accomplished?
> Any ideas?
>
> I'd also like to locate a (or some) free 9 and 25 (3X3 & 5X5) region
> terrain maps - anyone know of a place where such may be obtained?  Maybe a
> main small continent and some small islands scattered around its edge...
>
> I'm currently maintaining a 25 region 5X5 grid on my home OpenSim server
> and am looking for some variety.  Currently most of the regions are
> perfectly flat at around 21meters.
>
> - Len
>
>
>
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>


-- 
~Tristan
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