In the OpenSim developer's meeting yesterday on OSGrid we had a discussion about making ODE the default physics engine and Meshmerizer the default mesher.
Currently, basicphysics is the default physics engine but the general response was that everybody quickly switches to ODE since objects can only be phantom under basicphysics. The disadvantage with switching to ODE is that 64 bit Windows users would have to run bin/OpenSim.32BitLaunch.exe since there is currently no compilable 64 bit Windows ODE (though there is a Linux one). Everybody at the meeting felt that the advantages of going with ODE outweighed this disadvantage. Does anybody on the list have a good reason for not switching defaults? As for meshing, ZeroMesher is currently the default. However, this implements extremely basic meshing (non rotatable cubes). In comparison, Meshmerizer is much more sophisticated. There was strong feedback in the meeting that many people quickly switch to Meshmerizer and that it would be good to make this the default. Anybody have good counter-arguments to this? I think there is potentially some performance impact but users sophsticated enough to encounter that can always switch back to ZeroMesher. -- justincc Justin Clark-Casey http://justincc.org _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
