The problem is all that water in the far distance - that you cannot
control. The area *outside* of the region itself. As Justin said yesterday
it's controlled by the viewer and not the server so it's a bit more tricky
to figure out how (or if) it can be hidden.
- Len W. Brown
[email protected]
On Fri, Jan 22, 2010 at 1:30 AM, Dr Scofield <[email protected]>wrote:
> hmm... i must be missing something here: why not raise the terrain to just
> above
> the water line? (along the lines stefan wrote?).
>
> cheers,
> dirk
>
>
> On 01/22/2010 03:50 AM, Jane Foxclaw wrote:
> > hmm i'll give that a try. i just hope that my texture I put in there is
> > decent enough for it, since the max texture size you can have is
> > 1024x1024.. lots of limitations i'm having to overcome here.. uhggg
> >
> > Sonya
> >
> > On Thu, Jan 21, 2010 at 12:44 PM, dz <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> > A technique we have found useful is a seriously large textured
> > prim. You can paint grass/hills/whatever on a prim... stretch it
> > to the max size set in the ini and "bury it in the terrain
> > somewhere above the artificial water line.... it will extend off
> > to the horizon very well, and with proper texturing , can look
> > VERY natural.
> >
> > D
> >
> >
> >
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> --
> dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
> SL: dr scofield ---- [email protected] ---- http://xyzzyxyzzy.net/
> RL: [email protected] - +41 44 724 8573 -
> http://www.zurich.ibm.com/~hud/<http://www.zurich.ibm.com/%7Ehud/>
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--
- Len W. Brown
[email protected]
http://www.lenfocenter.com
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