Jane: On the 0.6.8 version it seems they've removed the GRID MODE variable from OpenSim.ini entirely. At the bottom under [Architecture] I have only Include-Standalone uncommented, so all seems well there.
Both of the World Map variables were commented out in the default OpenSim.ini.example, so I had left them as they were. However, uncommenting them resulted in no change to the crashing behavior on launch. Any other suggestions? ~Ryan On Jan 24, 2010, at 1:20 AM, Jane Foxclaw wrote: > ok few questions this brings up to me is Are you in Standalone mode where it > says GRID MODE = FALSE ? because if this is TRUE and you have not run the > other Asset servers, then you would get this error. Also, if you are running > this in Grid mode and your not changing at the very bottom of the OpenSim.ini > file where it says Include make sure you have included ONLY the Grid.ini file. > > Now the texture maps, do you have the TWO uncommented to look like this ? > > ; ## > ; ## WORLD MAP > ; ## > > WorldMapModule = "WorldMap" > MapImageModule = "MapImageModule" > > Hopefully you do.. lol > > Hope that gives some help. > > Sonya > > On Sat, Jan 23, 2010 at 5:48 PM, Ryan Tanay <[email protected]> > wrote: > I'm getting the following error when trying to launch 0.6.8-post-fixes in > standalone mode: > > 17:43:26 - [APPLICATION]: > APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs > > Exception: System.Exception: No IAssetService available. > at OpenSim.Region.Framework.Scenes.Scene.get_AssetService () [0x00000] > at > OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.fetchTexture > (UUID id) [0x00000] > at > OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.computeAverageColor > (UUID textureID, Color defaultColor) [0x00000] > at > OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.TerrainToBitmap > (System.Drawing.Bitmap mapbmp) [0x00000] > at > OpenSim.Region.CoreModules.World.WorldMap.MapImageModule.WriteJpeg2000Image > (System.String gradientmap) [0x00000] > at OpenSim.Region.Framework.Scenes.Scene.CreateTerrainTexture (Boolean > temporary) [0x00000] > at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo > regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& mscene) > [0x00000] > at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo > regionInfo, Boolean portadd_flag, IScene& scene) [0x00000] > at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise > () [0x00000] > at OpenSim.OpenSimBase.StartupSpecific () [0x00000] > at OpenSim.OpenSim.StartupSpecific () [0x00000] > at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] > at OpenSim.Application.Main (System.String[] args) [0x00000] > > Application is terminating: True > > > I'm using the default settings in StandaloneCommmon.ini as follows: > > [AssetService] > > DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" > AssetLoaderArgs = "assets/AssetSets.xml" > > As far as I can tell, those files and paths are correct. I've found this in > Mantis, but it doesn't really offer any advice whatsoever: > http://opensimulator.org/mantis/view.php?id=3781 > > I'd appreciate any help I can get. Thanks! > > ~Ryan > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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