Jane:

On the 0.6.8 version it seems they've removed the GRID MODE variable from 
OpenSim.ini entirely.  At the bottom under [Architecture] I have only 
Include-Standalone uncommented, so all seems well there.

Both of the World Map variables were commented out in the default 
OpenSim.ini.example, so I had left them as they were.  However, uncommenting 
them resulted in no change to the crashing behavior on launch.

Any other suggestions?

~Ryan


On Jan 24, 2010, at 1:20 AM, Jane Foxclaw wrote:

> ok few questions this brings up to me is Are you in Standalone mode where it 
> says GRID MODE = FALSE ?  because if this is TRUE and you have not run the 
> other Asset servers, then you would get this error. Also, if you are running 
> this in Grid mode and your not changing at the very bottom of the OpenSim.ini 
> file where it says Include make sure you have included ONLY the Grid.ini file.
> 
> Now the texture maps, do you have the TWO uncommented to look like this ?
> 
>     ; ##
>     ; ## WORLD MAP
>     ; ##
> 
>     WorldMapModule = "WorldMap"
>     MapImageModule = "MapImageModule"
> 
> Hopefully you do.. lol
> 
> Hope that gives some help.
> 
> Sonya
> 
> On Sat, Jan 23, 2010 at 5:48 PM, Ryan Tanay <[email protected]> 
> wrote:
> I'm getting the following error when trying to launch 0.6.8-post-fixes in 
> standalone mode:
> 
> 17:43:26 - [APPLICATION]:
> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
> 
> Exception: System.Exception: No IAssetService available.
>  at OpenSim.Region.Framework.Scenes.Scene.get_AssetService () [0x00000]
>  at 
> OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.fetchTexture
>  (UUID id) [0x00000]
>  at 
> OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.computeAverageColor
>  (UUID textureID, Color defaultColor) [0x00000]
>  at 
> OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.TerrainToBitmap
>  (System.Drawing.Bitmap mapbmp) [0x00000]
>  at 
> OpenSim.Region.CoreModules.World.WorldMap.MapImageModule.WriteJpeg2000Image 
> (System.String gradientmap) [0x00000]
>  at OpenSim.Region.Framework.Scenes.Scene.CreateTerrainTexture (Boolean 
> temporary) [0x00000]
>  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo 
> regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& mscene) 
> [0x00000]
>  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo 
> regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
>  at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise 
> () [0x00000]
>  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>  at OpenSim.OpenSim.StartupSpecific () [0x00000]
>  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>  at OpenSim.Application.Main (System.String[] args) [0x00000]
> 
> Application is terminating: True
> 
> 
> I'm using the default settings in StandaloneCommmon.ini as follows:
> 
> [AssetService]
> 
>    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
>    AssetLoaderArgs = "assets/AssetSets.xml"
> 
> As far as I can tell, those files and paths are correct.  I've found this in 
> Mantis, but it doesn't really offer any advice whatsoever: 
> http://opensimulator.org/mantis/view.php?id=3781
> 
> I'd appreciate any help I can get.  Thanks!
> 
> ~Ryan
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