Actually most fo these limitations are overcome except that no one viewer/tool 
does it all!

Meerkat does not copy contents, but does a great job on textures including 
sculpties!

Niellife does a great job on animations, but only copies textures into the 
viewer so they are lost once you logout!

Second Inventory copies contents, and can even make an XML file with a complete 
inventory. Inventory must be restored item by item and the error rate can be 
excessive though. SI has the nasty habit of arbitrarily deciding that something 
is permissions restricted and refusing to copy it even when it is something 
that you create as full perms.

Second Life doesn't help this any when the default is to create things with 
restricted perms even though the SL viewer now allows you to specify the 
default permission set! In order to create something that is really "full perm" 
it seems that you must do a special pass with a viewer that explicitly adjusts 
the perms of all of the contents! A minor step, but an annoying one.

These restrictions and limitations are all reasonable workarounds if you are 
simply stealing something, but are a huge burden if you just want to transfer 
your own inventory back and forth between OepnSim and SecondLife!

Karen

--- On Tue, 2/23/10, Len Brown <[email protected]> wrote:

> From: Len Brown <[email protected]>
> Subject: Re: [Opensim-users] Question about IAR files
> To: [email protected]
> Date: Tuesday, February 23, 2010, 7:04 AM
> As others have mentioned, there are still a
> few disadvantages, even with hacked viewers such as
> CryoGen.  For example, scripts and any content contained
> within an object are not saved.  This is not a huge issue
> with me as the bulk of my objects are either scriptless, or
> else contain only a few basic scripts in repetition such as
> door open/close scripts, basic avatar sit scripts and a
> radio script here and there for some of my music-oriented
> objects.
> 
> 
> I must also say I'm very old-school, preferring to
> build using the fundamental prim-based tools.  Many pieces
> of my furniture are very intricately detailed, but they are
> also built using an unbelievable number of prims.  With the
> desire for fewer prims and more detail, many designers these
> days use sculpts, or "sculpties".  Since the core
> design of a sculptie is a prim that uses a sculpt map, which
> in essence is just a bitmap image, then tools like CryoGen
> are "almost" completely worthless.
> 
> 
> What one must do in this case is separately "rip"
> the textures - which include the sculpt maps, and then
> import those into OpenSim alongside the XML files CryoGen
> creates.  Otherwise, the CryoGen-copied sculpties will
> essentially rematerialize in OpenSim is a mass of
> non-descript "bubbles" or sculpt-prims with
> missing sculpt-map textures that would normally tell them
> what shape to take on.
> 
> 
> Also, along the same lines, CryoGen itself simply
> replicates prim-coordinates of items and attachments, but
> not all the textures involves.  So when the import into
> OpenSim is made, the object usually is textureless. 
> However, CryoGen does also record how a texture is oriented,
> repeated, etc on all the surfaces of each prim in a
> prim-set.  So manually restoring textures is generally
> fairly simply and when the texture is re-applied to the
> proper surfaces, it's alsoready oriented as it had been
> originally.
> 
> 
> The reason I'm giving all this detail is that maybe,
> someone with more understanding of the hacked viewer source
> code than I might be willing to undertake and aspire to
> overcome the few minor limitations presented here and see
> about making a true, genuine, and legitimate backup tool
> that we can all use without getting banned for simply trying
> to preserve our own hard work.
> 
> 
> - Len
> 
> On Tue, Feb 23, 2010 at 2:31 AM,
> Karen Palen <[email protected]>
> wrote:
> 
> One of my (many) laments about this situation is that if
> usable tools with reasonable restrictions are not available
> for these legitimate uses then "pirate" oriented
> tools will be developed and used instead!
> 
> 
> 
> 
> Karen
> 
> 
> 
> --- On Mon, 2/22/10, Len Brown <[email protected]>
> wrote:
> 
> 
> 
> > From: Len Brown <[email protected]>
> 
> > Subject: Re: [Opensim-users] Question about IAR files
> 
> > To: [email protected]
> 
> > Date: Monday, February 22, 2010, 9:30 PM
> 
> > On Mon, Feb 22,
> 
> > 2010 at 4:32 PM, Justin Clark-Casey <[email protected]>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> > As well as second inventory, I know that some of the
> other
> 
> > SL clients (e.g. Imprudence, Meerkat) have inventory
> suck
> 
> > and blow built in and store data using a different
> file
> 
> > format.  I'm not sure what the current state of
> play is
> 
> > there - last time I looked the contents of items
> themselves
> 
> > were not being saved/restored.
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > I'd like to
> 
> > add here my own personal experience with one of the
> 
> > "banned" viewers - CryoGen.  Since
> obtaining a
> 
> > copy of it some time
> 
> > back I've spent a tremendous amount of time using
> it on
> 
> > my own personal
> 
> > OpenSim servers and have grown rather addicted to
> it. 
> 
> > However, the use
> 
> > of it in Second Life results in immediate "not
> open
> 
> > for discussion"
> 
> > banning and account cancellation so I am very cautious
> not
> 
> > to use it to
> 
> > log into my SL account.
> 
> >
> 
> >
> 
> >
> 
> > And, of course, the obvious - that the viewer's
> 
> > intention is to
> 
> > replicate anything and everything in sight, without
> any
> 
> > regard for who
> 
> > owns what.  It simply ignores all rights and
> permissions.
> 
> >
> 
> >
> 
> >
> 
> > So why do I think it's better than sliced bread
> now? 
> 
> > Because I have
> 
> > been able to save thousands of items I've built
> over
> 
> > the years in
> 
> > Second Life and each item is saved as a simple text
> file -
> 
> > an XML file,
> 
> > to be exact.  Properly named and stored, I have my
> entire
> 
> > archive of
> 
> > furniture, buildings, you name it - all saved neatly
> as
> 
> > little text
> 
> > files.  Even better...  Uncompressed they total
> 1.54
> 
> > Gig, but when I 7-Zipped them, the final archive was
> 
> > 5.67 Megs. 
> 
> > I kid you not.  I was then able to upload my entire
> 
> > prim-based Second
> 
> > Life inventory as a small attachment to an email, and
> have
> 
> > put a few
> 
> > other copies here and there on thumb drives, in my
> Google
> 
> > Docs storage
> 
> > not that it allows me to upload any file, etc.
> 
> >
> 
> > You might be wondering how I managed to backup my
> Second
> 
> > Life inventory using it without logging into Second
> Life. 
> 
> > Well, that is the main reason it is so damned
> terrifying. 
> 
> > Logging into Second Life using a free account and the
> 
> > CryoGen browser, and using my premium account to
> temporarily
> 
> > block the use of scripts on my land (which can be used
> to
> 
> > detect and auto-ban users logged in with CryoGen) I
> used the
> 
> > free account and CryoGen to walk through my various
> stores
> 
> > and replicate everything in sight.
> 
> >
> 
> >
> 
> > While I do not whatsoever condone stealing in any
> form,
> 
> > it's an interesting conundrum for me to have to
> use
> 
> > "illegal" software to steal MY OWN products,
> but
> 
> > as you said about Second Inventory being less than
> par,
> 
> > CryoGen does a phenomenal job of allowing me to copy
> 
> > perfectly replicated items from my shops in SL to my
> sandbox
> 
> > in OpenSim.
> 
> >
> 
> >
> 
> > --
> 
> > - Len W. Brown
> 
> >    [email protected]
> 
> >
> 
> >
> 
> >
> 
> >
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> 
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> 
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> 
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> 
> >
> 
> 
> 
> 
> 
> 
> 
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> 
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